charm: has state luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trait
Weight: 0.59
, quality
Weight: 0.59
, virtue
Weight: 0.58
, object
Weight: 0.56
Siblings friendliness
Weight: 0.34
, humor
Weight: 0.34
, warmth
Weight: 0.33
, honesty
Weight: 0.33
, taste
Weight: 0.33

Related properties

Property Similarity
has state luck 1.00
is bad luck 0.93
be bad luck in military 0.88
is candy bad luck 0.84
is candy luck 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Plausible(charm, has state luck)
Evidence: 0.30
¬ Salient(charm, has state luck)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.71
Plausible(charm, has state luck)
Evidence: 0.00
¬ Plausible(charm, is bad luck)
0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.30
Salient(charm, has state luck)
Evidence: 0.01
¬ Salient(charm, is bad luck)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.37
Remarkable(charm, has state luck)
Evidence: 0.01
¬ Remarkable(charm, is bad luck)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.71
Plausible(charm, has state luck)
Evidence: 0.00
¬ Plausible(charm, be bad luck in military)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.30
Salient(charm, has state luck)
Evidence: 0.00
¬ Salient(charm, be bad luck in military)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.37
Remarkable(charm, has state luck)
Evidence: 0.01
¬ Remarkable(charm, be bad luck in military)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.32
Typical(charm, has state luck)
Evidence: 0.12
¬ Typical(charm, is bad luck)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.71
Plausible(charm, has state luck)
Evidence: 0.00
¬ Plausible(charm, is candy bad luck)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.30
Salient(charm, has state luck)
Evidence: 0.00
¬ Salient(charm, is candy bad luck)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.37
Remarkable(charm, has state luck)
Evidence: 0.01
¬ Remarkable(charm, is candy bad luck)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.32
Typical(charm, has state luck)
Evidence: 0.11
¬ Typical(charm, be bad luck in military)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.71
Plausible(charm, has state luck)
Evidence: 0.18
¬ Plausible(charm, is candy luck)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.32
Typical(charm, has state luck)
Evidence: 0.12
¬ Typical(charm, is candy bad luck)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.32
Typical(charm, has state luck)
Evidence: 0.22
¬ Typical(charm, is candy luck)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.30
Salient(charm, has state luck)
Evidence: 0.24
¬ Salient(charm, is candy luck)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.37
Remarkable(charm, has state luck)
Evidence: 0.39
¬ Remarkable(charm, is candy luck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.30
Salient(charm, has state luck)
Evidence: 0.32
¬ Typical(charm, has state luck)
Evidence: 0.37
¬ Remarkable(charm, has state luck)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Plausible(charm, has state luck)
Evidence: 0.32
¬ Typical(charm, has state luck)