charm: is candy bad luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trait
Weight: 0.59
, quality
Weight: 0.59
, virtue
Weight: 0.58
, object
Weight: 0.56
Siblings friendliness
Weight: 0.34
, humor
Weight: 0.34
, warmth
Weight: 0.33
, honesty
Weight: 0.33
, taste
Weight: 0.33

Related properties

Property Similarity
is candy bad luck 1.00
is candy luck 0.99
is bad luck 0.90
be bad luck in military 0.85
has state luck 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(charm, is candy bad luck)
Evidence: 0.00
¬ Salient(charm, is candy bad luck)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.00
Plausible(charm, is candy bad luck)
Evidence: 0.00
¬ Plausible(charm, is bad luck)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.00
Salient(charm, is candy bad luck)
Evidence: 0.01
¬ Salient(charm, is bad luck)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.01
Remarkable(charm, is candy bad luck)
Evidence: 0.01
¬ Remarkable(charm, is bad luck)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.00
Plausible(charm, is candy bad luck)
Evidence: 0.00
¬ Plausible(charm, be bad luck in military)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.00
Salient(charm, is candy bad luck)
Evidence: 0.00
¬ Salient(charm, be bad luck in military)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.01
Remarkable(charm, is candy bad luck)
Evidence: 0.01
¬ Remarkable(charm, be bad luck in military)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.00
Plausible(charm, is candy bad luck)
Evidence: 0.18
¬ Plausible(charm, is candy luck)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.12
Typical(charm, is candy bad luck)
Evidence: 0.12
¬ Typical(charm, is bad luck)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.12
Typical(charm, is candy bad luck)
Evidence: 0.22
¬ Typical(charm, is candy luck)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.12
Typical(charm, is candy bad luck)
Evidence: 0.11
¬ Typical(charm, be bad luck in military)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.00
Salient(charm, is candy bad luck)
Evidence: 0.24
¬ Salient(charm, is candy luck)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.12
Typical(charm, is candy bad luck)
Evidence: 0.32
¬ Typical(charm, has state luck)
0.51
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.01
Remarkable(charm, is candy bad luck)
Evidence: 0.39
¬ Remarkable(charm, is candy luck)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.00
Salient(charm, is candy bad luck)
Evidence: 0.30
¬ Salient(charm, has state luck)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.01
Remarkable(charm, is candy bad luck)
Evidence: 0.37
¬ Remarkable(charm, has state luck)
0.21
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.84
Evidence: 0.00
Plausible(charm, is candy bad luck)
Evidence: 0.71
¬ Plausible(charm, has state luck)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(charm, is candy bad luck)
Evidence: 0.12
¬ Typical(charm, is candy bad luck)
Evidence: 0.01
¬ Remarkable(charm, is candy bad luck)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.00
Plausible(charm, is candy bad luck)
Evidence: 0.12
¬ Typical(charm, is candy bad luck)