chase: get rid of blueprint

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents bank
Weight: 0.59
, man
Weight: 0.55
, corporation
Weight: 0.55
, game
Weight: 0.54
, film
Weight: 0.54
Siblings young man
Weight: 0.33
, hunt
Weight: 0.32
, old man
Weight: 0.32
, football game
Weight: 0.32

Related properties

Property Similarity
get rid of blueprint 1.00
get rid 0.82
discontinue blueprint 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.40
Plausible(chase, get rid of blueprint)
Evidence: 0.08
¬ Salient(chase, get rid of blueprint)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.05
Remarkable(chase, get rid of blueprint)
Evidence: 0.01
¬ Remarkable(chase, discontinue blueprint)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
Salient(chase, get rid of blueprint)
Evidence: 0.04
¬ Salient(chase, discontinue blueprint)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.28
Typical(chase, get rid of blueprint)
Evidence: 0.20
¬ Typical(chase, discontinue blueprint)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.40
Plausible(chase, get rid of blueprint)
Evidence: 0.28
¬ Plausible(chase, get rid)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.40
Plausible(chase, get rid of blueprint)
Evidence: 0.28
¬ Plausible(chase, discontinue blueprint)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.05
Remarkable(chase, get rid of blueprint)
Evidence: 0.21
¬ Remarkable(chase, get rid)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.08
Salient(chase, get rid of blueprint)
Evidence: 0.22
¬ Salient(chase, get rid)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.28
Typical(chase, get rid of blueprint)
Evidence: 0.48
¬ Typical(chase, get rid)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.08
Salient(chase, get rid of blueprint)
Evidence: 0.28
¬ Typical(chase, get rid of blueprint)
Evidence: 0.05
¬ Remarkable(chase, get rid of blueprint)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.40
Plausible(chase, get rid of blueprint)
Evidence: 0.28
¬ Typical(chase, get rid of blueprint)