chess board: be used to something to pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.59
, item
Weight: 0.59
, example
Weight: 0.45
, piece
Weight: 0.38
Siblings chess piece
Weight: 0.36
, chess set
Weight: 0.36
, table tennis
Weight: 0.34
, tennis game
Weight: 0.34
, chess player
Weight: 0.34

Related properties

Property Similarity
be used to something to pass time 1.00
be used to pass time 0.96
be used to something to do 0.83
be one part of something 0.81
be used to think 0.76
be play with yourself or someone else 0.76
be used to make play 0.75
be used to make move 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.14
¬ Typical(chess board, be used to something to pass time)
0.52
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.74
Plausible(piece, be one part of something)
Evidence: 0.14
¬ Typical(chess board, be used to something to pass time)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.14
¬ Typical(chess board, be used to something to pass time)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.23
¬ Plausible(game, be used to pass time)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.11
¬ Plausible(game, be play with yourself or someone else)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.74
¬ Plausible(piece, be one part of something)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.41
¬ Remarkable(game, be used to pass time)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.72
¬ Remarkable(game, be play with yourself or someone else)
0.21
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.77
¬ Remarkable(piece, be one part of something)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.77
¬ Remarkable(chess piece, be used to make move)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.83
¬ Remarkable(chess piece, be used to make play)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.72
Remarkable(chess board, be used to something to pass time)
Evidence: 0.70
¬ Plausible(chess board, be used to something to pass time)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.74
Plausible(piece, be one part of something)
Evidence: 0.72
Remarkable(chess board, be used to something to pass time)
Evidence: 0.70
¬ Plausible(chess board, be used to something to pass time)
0.26
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.72
Remarkable(chess board, be used to something to pass time)
Evidence: 0.70
¬ Plausible(chess board, be used to something to pass time)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.83
Remarkable(chess piece, be used to make play)
Evidence: 0.44
¬ Plausible(chess piece, be used to make play)
0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.77
Remarkable(chess piece, be used to make move)
Evidence: 0.64
¬ Plausible(chess piece, be used to make move)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.91
¬ Salient(chess board, be used to something to pass time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Salient(chess board, be used to something to pass time)
Evidence: 0.92
¬ Salient(chess board, be used to something to do)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.14
Typical(chess board, be used to something to pass time)
Evidence: 0.12
¬ Typical(chess board, be used to something to do)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.91
Salient(chess board, be used to something to pass time)
Evidence: 0.86
¬ Salient(chess board, be used to think)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.72
Remarkable(chess board, be used to something to pass time)
Evidence: 0.73
¬ Remarkable(chess board, be used to something to do)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.47
¬ Plausible(chess board, be used to think)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.75
¬ Plausible(chess board, be used to something to do)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.72
Remarkable(chess board, be used to something to pass time)
Evidence: 0.71
¬ Remarkable(chess board, be used to think)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.14
Typical(chess board, be used to something to pass time)
Evidence: 0.23
¬ Typical(chess board, be used to think)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(chess board, be used to something to pass time)
Evidence: 0.14
¬ Typical(chess board, be used to something to pass time)
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Plausible(chess board, be used to something to pass time)
Evidence: 0.14
¬ Typical(chess board, be used to something to pass time)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.12
¬ Typical(piece, be one part of something)
0.31
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.50
¬ Typical(game, be used to pass time)
0.23
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.15
¬ Typical(chess piece, be used to make move)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(chess board, be used to something to pass time)
Evidence: 0.20
¬ Typical(chess piece, be used to make play)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.14
Typical(chess board, be used to something to pass time)
Evidence: 0.12
¬ Typical(piece, be one part of something)
0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.96
Evidence: 0.14
Typical(chess board, be used to something to pass time)
Evidence: 0.50
¬ Typical(game, be used to pass time)
0.20
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.14
Typical(chess board, be used to something to pass time)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)