chess game: have timers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.82
, thing
Weight: 0.61
, feature
Weight: 0.50
, part
Weight: 0.49
Siblings hockey game
Weight: 0.42
, football game
Weight: 0.41
, tennis game
Weight: 0.41
, cricket game
Weight: 0.40
, baseball game
Weight: 0.40

Related properties

Property Similarity
have timers 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.68
Plausible(chess game, have timers)
Evidence: 0.28
¬ Salient(chess game, have timers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.28
Salient(chess game, have timers)
Evidence: 0.32
¬ Typical(chess game, have timers)
Evidence: 0.32
¬ Remarkable(chess game, have timers)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.68
Plausible(chess game, have timers)
Evidence: 0.32
¬ Typical(chess game, have timers)