chess piece: be used to sacrifice to save queen

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.69
, item
Weight: 0.68
, object
Weight: 0.62
, thing
Weight: 0.57
Siblings pawn
Weight: 0.70
, rook
Weight: 0.46
, percussion instrument
Weight: 0.36
, chess board
Weight: 0.36
, chess set
Weight: 0.36

Related properties

Property Similarity
be used to sacrifice to save queen 1.00
be used to sacrifice 0.89
be used to capture queen 0.80
be used to protect your king 0.79
be used to protect king 0.78
be save 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.20
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.33
Plausible(item, be save)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.33
¬ Plausible(item, be save)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.63
¬ Remarkable(item, be save)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.13
¬ Remarkable(pawn, be used to sacrifice)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.65
¬ Remarkable(rook, be used to protect your king)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.67
¬ Remarkable(rook, be used to protect king)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.33
Plausible(item, be save)
Evidence: 0.22
Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.36
¬ Plausible(chess piece, be used to sacrifice to save queen)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.13
Remarkable(pawn, be used to sacrifice)
Evidence: 0.35
¬ Plausible(pawn, be used to sacrifice)
0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.65
Remarkable(rook, be used to protect your king)
Evidence: 0.57
¬ Plausible(rook, be used to protect your king)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.67
Remarkable(rook, be used to protect king)
Evidence: 0.65
¬ Plausible(rook, be used to protect king)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.13
¬ Salient(chess piece, be used to sacrifice to save queen)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Typical(chess piece, be used to sacrifice to save queen)
Evidence: 0.84
¬ Typical(chess piece, be used to capture queen)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.94
Typical(chess piece, be used to sacrifice to save queen)
Evidence: 0.55
¬ Typical(chess piece, be used to protect king)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.22
Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.13
¬ Remarkable(chess piece, be used to capture queen)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.12
¬ Plausible(chess piece, be used to protect king)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.13
Salient(chess piece, be used to sacrifice to save queen)
Evidence: 0.12
¬ Salient(chess piece, be used to capture queen)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.54
¬ Plausible(chess piece, be used to capture queen)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.22
Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.13
Salient(chess piece, be used to sacrifice to save queen)
Evidence: 0.60
¬ Salient(chess piece, be used to protect king)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.13
Salient(chess piece, be used to sacrifice to save queen)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.32
¬ Typical(item, be save)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.92
¬ Typical(pawn, be used to sacrifice)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.44
¬ Typical(rook, be used to protect king)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
Evidence: 0.50
¬ Typical(rook, be used to protect your king)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.94
Typical(chess piece, be used to sacrifice to save queen)
Evidence: 0.32
¬ Typical(item, be save)