chess player: even bother playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.52
, woman
Weight: 0.48
, sport
Weight: 0.47
, athlete
Weight: 0.46
Siblings chess game
Weight: 0.38
, hockey game
Weight: 0.35
, tennis player
Weight: 0.35
, football game
Weight: 0.35

Related properties

Property Similarity
even bother playing 1.00
even bother playing with humans 0.95
playing with humans 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.51
Plausible(chess player, even bother playing)
Evidence: 0.48
¬ Salient(chess player, even bother playing)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.63
Typical(chess player, even bother playing)
Evidence: 0.02
¬ Typical(chess player, playing with humans)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.63
Typical(chess player, even bother playing)
Evidence: 0.52
¬ Typical(chess player, even bother playing with humans)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.51
Plausible(chess player, even bother playing)
Evidence: 0.22
¬ Plausible(chess player, playing with humans)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.51
Plausible(chess player, even bother playing)
Evidence: 0.56
¬ Plausible(chess player, even bother playing with humans)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.48
Salient(chess player, even bother playing)
Evidence: 0.72
¬ Salient(chess player, even bother playing with humans)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.48
Salient(chess player, even bother playing)
Evidence: 0.53
¬ Salient(chess player, playing with humans)
0.44
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.95
Evidence: 0.42
Remarkable(chess player, even bother playing)
Evidence: 0.77
¬ Remarkable(chess player, even bother playing with humans)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.42
Remarkable(chess player, even bother playing)
Evidence: 0.99
¬ Remarkable(chess player, playing with humans)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.48
Salient(chess player, even bother playing)
Evidence: 0.63
¬ Typical(chess player, even bother playing)
Evidence: 0.42
¬ Remarkable(chess player, even bother playing)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.51
Plausible(chess player, even bother playing)
Evidence: 0.63
¬ Typical(chess player, even bother playing)