chess: become more interesting

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.64
, board game
Weight: 0.60
, sport
Weight: 0.58
, competition
Weight: 0.58
, activity
Weight: 0.58
Siblings chess set
Weight: 0.37
, tennis
Weight: 0.34
, badminton
Weight: 0.34
, table tennis
Weight: 0.34

Related properties

Property Similarity
become more interesting 1.00
is interesting 0.90
is more popular 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(chess, become more interesting)
Evidence: 0.74
¬ Remarkable(badminton, is interesting)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(chess, become more interesting)
Evidence: 0.75
¬ Remarkable(tennis, is interesting)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.76
Plausible(chess, become more interesting)
Evidence: 0.75
Remarkable(tennis, is interesting)
Evidence: 0.84
¬ Plausible(tennis, is interesting)
0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.76
Plausible(chess, become more interesting)
Evidence: 0.74
Remarkable(badminton, is interesting)
Evidence: 0.86
¬ Plausible(badminton, is interesting)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Plausible(chess, become more interesting)
Evidence: 0.88
¬ Salient(chess, become more interesting)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.88
Salient(chess, become more interesting)
Evidence: 0.97
¬ Salient(chess, is interesting)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.75
Remarkable(chess, become more interesting)
Evidence: 0.72
¬ Remarkable(chess, is interesting)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.88
Salient(chess, become more interesting)
Evidence: 0.94
¬ Salient(chess, is more popular)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.76
Plausible(chess, become more interesting)
Evidence: 0.90
¬ Plausible(chess, is interesting)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.77
Typical(chess, become more interesting)
Evidence: 0.93
¬ Typical(chess, is interesting)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.75
Remarkable(chess, become more interesting)
Evidence: 0.53
¬ Remarkable(chess, is more popular)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.76
Plausible(chess, become more interesting)
Evidence: 0.90
¬ Plausible(chess, is more popular)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.77
Typical(chess, become more interesting)
Evidence: 0.96
¬ Typical(chess, is more popular)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.88
Salient(chess, become more interesting)
Evidence: 0.77
¬ Typical(chess, become more interesting)
Evidence: 0.75
¬ Remarkable(chess, become more interesting)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.76
Plausible(chess, become more interesting)
Evidence: 0.77
¬ Typical(chess, become more interesting)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.36
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(chess, become more interesting)
Evidence: 0.85
¬ Typical(tennis, is interesting)
0.04
Rule weight: 0.14
Evidence weight: 0.35
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(chess, become more interesting)
Evidence: 0.87
¬ Typical(badminton, is interesting)