clan: achieve war streaks

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents group
Weight: 0.60
, family
Weight: 0.60
, thing
Weight: 0.55
, organization
Weight: 0.53
Siblings family member
Weight: 0.33
, tribe
Weight: 0.33
, gang
Weight: 0.33
, brother
Weight: 0.32

Related properties

Property Similarity
achieve war streaks 1.00
achieve crazy war streaks 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.94
Plausible(clan, achieve war streaks)
Evidence: 0.50
¬ Salient(clan, achieve war streaks)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.94
Plausible(clan, achieve war streaks)
Evidence: 0.74
¬ Plausible(clan, achieve crazy war streaks)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.77
Typical(clan, achieve war streaks)
Evidence: 0.86
¬ Typical(clan, achieve crazy war streaks)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.26
Remarkable(clan, achieve war streaks)
Evidence: 0.36
¬ Remarkable(clan, achieve crazy war streaks)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.97
Evidence: 0.50
Salient(clan, achieve war streaks)
Evidence: 0.68
¬ Salient(clan, achieve crazy war streaks)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.50
Salient(clan, achieve war streaks)
Evidence: 0.77
¬ Typical(clan, achieve war streaks)
Evidence: 0.26
¬ Remarkable(clan, achieve war streaks)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(clan, achieve war streaks)
Evidence: 0.77
¬ Typical(clan, achieve war streaks)