clan: be implemented in-game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents group
Weight: 0.60
, family
Weight: 0.60
, thing
Weight: 0.55
, organization
Weight: 0.53
Siblings family member
Weight: 0.33
, tribe
Weight: 0.33
, gang
Weight: 0.33
, brother
Weight: 0.32

Related properties

Property Similarity
be implemented in-game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(clan, be implemented in-game)
Evidence: 0.86
¬ Salient(clan, be implemented in-game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.86
Salient(clan, be implemented in-game)
Evidence: 0.77
¬ Typical(clan, be implemented in-game)
Evidence: 0.58
¬ Remarkable(clan, be implemented in-game)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(clan, be implemented in-game)
Evidence: 0.77
¬ Typical(clan, be implemented in-game)