clean: causes get to go have fun afterwards

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.49
, vehicle
Weight: 0.49
, film
Weight: 0.48
, word
Weight: 0.44
Siblings clean house
Weight: 0.33
, safe
Weight: 0.31
, other place
Weight: 0.30
, dump truck
Weight: 0.30
, garbage truck
Weight: 0.30

Related properties

Property Similarity
causes get to go have fun afterwards 1.00
be motivated by you have nothing good to do 0.82
causes find something that be miss 0.82
causes person to find thing they lose 0.82
causes it get clean 0.81
causes you find something you lose 0.81
be motivated by you just buy it 0.81
be motivated by it look nice to other person 0.81
be used to something to do 0.81
be motivated by you enjoy clean house 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.21
¬ Remarkable(clean, causes get to go have fun afterwards)
Evidence: 0.43
¬ Remarkable(clean house, causes find something that be miss)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.21
¬ Remarkable(clean, causes get to go have fun afterwards)
Evidence: 0.79
¬ Remarkable(clean house, causes you find something you lose)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.32
Plausible(clean, causes get to go have fun afterwards)
Evidence: 0.79
Remarkable(clean house, causes you find something you lose)
Evidence: 0.68
¬ Plausible(clean house, causes you find something you lose)
0.40
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.32
Plausible(clean, causes get to go have fun afterwards)
Evidence: 0.43
Remarkable(clean house, causes find something that be miss)
Evidence: 0.49
¬ Plausible(clean house, causes find something that be miss)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.32
Plausible(clean, causes get to go have fun afterwards)
Evidence: 0.15
¬ Salient(clean, causes get to go have fun afterwards)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.54
Typical(clean, causes get to go have fun afterwards)
Evidence: 0.04
¬ Typical(clean, causes it get clean)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.15
Salient(clean, causes get to go have fun afterwards)
Evidence: 0.19
¬ Salient(clean, causes person to find thing they lose)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.54
Typical(clean, causes get to go have fun afterwards)
Evidence: 0.44
¬ Typical(clean, causes person to find thing they lose)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.32
Plausible(clean, causes get to go have fun afterwards)
Evidence: 0.36
¬ Plausible(clean, causes person to find thing they lose)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.21
Remarkable(clean, causes get to go have fun afterwards)
Evidence: 0.33
¬ Remarkable(clean, causes person to find thing they lose)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.32
Plausible(clean, causes get to go have fun afterwards)
Evidence: 0.92
¬ Plausible(clean, causes it get clean)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.81
Evidence: 0.21
Remarkable(clean, causes get to go have fun afterwards)
Evidence: 0.95
¬ Remarkable(clean, causes it get clean)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.81
Evidence: 0.15
Salient(clean, causes get to go have fun afterwards)
Evidence: 0.93
¬ Salient(clean, causes it get clean)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.15
Salient(clean, causes get to go have fun afterwards)
Evidence: 0.54
¬ Typical(clean, causes get to go have fun afterwards)
Evidence: 0.21
¬ Remarkable(clean, causes get to go have fun afterwards)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.32
Plausible(clean, causes get to go have fun afterwards)
Evidence: 0.54
¬ Typical(clean, causes get to go have fun afterwards)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.21
¬ Remarkable(clean, causes get to go have fun afterwards)
Evidence: 0.20
¬ Typical(clean house, causes you find something you lose)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.21
¬ Remarkable(clean, causes get to go have fun afterwards)
Evidence: 0.36
¬ Typical(clean house, causes find something that be miss)