climb: be used to get into bunk bed

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents period
Weight: 0.48
, thing
Weight: 0.46
, part
Weight: 0.43
, ride
Weight: 0.42
Siblings jump
Weight: 0.31
, slide
Weight: 0.31
, claw
Weight: 0.30
, rollercoaster
Weight: 0.30
, ladder
Weight: 0.30

Related properties

Property Similarity
be used to get into bunk bed 1.00
be lose under couch 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.08
Rule weight: 0.66
Evidence weight: 0.15
Similarity weight: 0.76
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.94
¬ Typical(climb, be used to get into bunk bed)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.19
Plausible(climb, be used to get into bunk bed)
Evidence: 0.10
¬ Plausible(thing, be lose under couch)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(climb, be used to get into bunk bed)
Evidence: 0.13
¬ Remarkable(thing, be lose under couch)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.01
Remarkable(climb, be used to get into bunk bed)
Evidence: 0.19
¬ Plausible(climb, be used to get into bunk bed)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.19
Plausible(climb, be used to get into bunk bed)
Evidence: 0.04
¬ Salient(climb, be used to get into bunk bed)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(climb, be used to get into bunk bed)
Evidence: 0.94
¬ Typical(climb, be used to get into bunk bed)
Evidence: 0.01
¬ Remarkable(climb, be used to get into bunk bed)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.19
Plausible(climb, be used to get into bunk bed)
Evidence: 0.94
¬ Typical(climb, be used to get into bunk bed)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(climb, be used to get into bunk bed)
Evidence: 0.88
¬ Typical(thing, be lose under couch)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Typical(climb, be used to get into bunk bed)
Evidence: 0.88
¬ Typical(thing, be lose under couch)