climb: be used to get to high grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents period
Weight: 0.48
, thing
Weight: 0.46
, part
Weight: 0.43
, ride
Weight: 0.42
Siblings jump
Weight: 0.31
, slide
Weight: 0.31
, claw
Weight: 0.30
, rollercoaster
Weight: 0.30
, ladder
Weight: 0.30

Related properties

Property Similarity
be used to get to high grind 1.00
fall to grind 0.89
be used to gain grind 0.88
causes your foot not touch grind 0.84
be motivated by get high 0.84
causes get high 0.83
be motivated by you need to get high 0.83
be motivated by get up high 0.82
be used to get to high place 0.82
be used to climb up high 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.30
¬ Remarkable(jump, causes your foot not touch grind)
0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.44
¬ Remarkable(ladder, fall to grind)
0.03
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.83
¬ Remarkable(ladder, be used to get to high place)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.88
¬ Remarkable(ladder, be used to climb up high)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.44
Remarkable(ladder, fall to grind)
Evidence: 0.39
¬ Plausible(ladder, fall to grind)
0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.83
Remarkable(ladder, be used to get to high place)
Evidence: 0.06
¬ Plausible(ladder, be used to get to high place)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.88
Remarkable(ladder, be used to climb up high)
Evidence: 0.09
¬ Plausible(ladder, be used to climb up high)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.30
Remarkable(jump, causes your foot not touch grind)
Evidence: 0.42
¬ Plausible(jump, causes your foot not touch grind)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.54
¬ Salient(climb, be used to get to high grind)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.83
Remarkable(climb, be used to get to high grind)
Evidence: 0.48
¬ Remarkable(climb, be used to gain grind)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.37
Typical(climb, be used to get to high grind)
Evidence: 0.10
¬ Typical(climb, be motivated by you need to get high)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.37
Typical(climb, be used to get to high grind)
Evidence: 0.18
¬ Typical(climb, be motivated by get up high)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.83
Remarkable(climb, be used to get to high grind)
Evidence: 0.83
¬ Remarkable(climb, be motivated by get high)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.83
Remarkable(climb, be used to get to high grind)
Evidence: 0.83
¬ Remarkable(climb, causes get high)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.76
¬ Plausible(climb, be used to gain grind)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.83
Remarkable(climb, be used to get to high grind)
Evidence: 0.93
¬ Remarkable(climb, be motivated by you need to get high)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Remarkable(climb, be used to get to high grind)
Evidence: 0.90
¬ Remarkable(climb, be motivated by get up high)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.37
Typical(climb, be used to get to high grind)
Evidence: 0.27
¬ Typical(climb, causes get high)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.69
¬ Plausible(climb, be motivated by you need to get high)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.37
Typical(climb, be used to get to high grind)
Evidence: 0.31
¬ Typical(climb, be motivated by get high)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.81
¬ Plausible(climb, be motivated by get high)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.83
¬ Plausible(climb, causes get high)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.88
¬ Plausible(climb, be motivated by get up high)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.54
Salient(climb, be used to get to high grind)
Evidence: 0.62
¬ Salient(climb, be used to gain grind)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.37
Typical(climb, be used to get to high grind)
Evidence: 0.46
¬ Typical(climb, be used to gain grind)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.54
Salient(climb, be used to get to high grind)
Evidence: 0.59
¬ Salient(climb, be motivated by get high)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.54
Salient(climb, be used to get to high grind)
Evidence: 0.63
¬ Salient(climb, causes get high)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.54
Salient(climb, be used to get to high grind)
Evidence: 0.65
¬ Salient(climb, be motivated by get up high)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.54
Salient(climb, be used to get to high grind)
Evidence: 0.86
¬ Salient(climb, be motivated by you need to get high)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.54
Salient(climb, be used to get to high grind)
Evidence: 0.37
¬ Typical(climb, be used to get to high grind)
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(climb, be used to get to high grind)
Evidence: 0.37
¬ Typical(climb, be used to get to high grind)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.33
¬ Typical(jump, causes your foot not touch grind)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.41
¬ Typical(ladder, be used to climb up high)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.52
¬ Typical(ladder, be used to get to high place)
0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.89
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
Evidence: 0.81
¬ Typical(ladder, fall to grind)