clothing store: play loud music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents shop
Weight: 0.79
, store
Weight: 0.76
, business
Weight: 0.68
, restaurant
Weight: 0.63
, place
Weight: 0.61
Siblings grocery store
Weight: 0.41
, hardware store
Weight: 0.40
, convenience store
Weight: 0.40

Related properties

Property Similarity
play loud music 1.00
play music 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.01
¬ Remarkable(clothing store, play loud music)
Evidence: 0.07
¬ Remarkable(grocery store, play music)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.01
Plausible(clothing store, play loud music)
Evidence: 0.07
Remarkable(grocery store, play music)
Evidence: 0.05
¬ Plausible(grocery store, play music)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(clothing store, play loud music)
Evidence: 0.01
¬ Salient(clothing store, play loud music)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.01
Plausible(clothing store, play loud music)
Evidence: 0.04
¬ Plausible(clothing store, play music)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.01
Salient(clothing store, play loud music)
Evidence: 0.04
¬ Salient(clothing store, play music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.01
Remarkable(clothing store, play loud music)
Evidence: 0.05
¬ Remarkable(clothing store, play music)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.15
Typical(clothing store, play loud music)
Evidence: 0.20
¬ Typical(clothing store, play music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(clothing store, play loud music)
Evidence: 0.15
¬ Typical(clothing store, play loud music)
Evidence: 0.01
¬ Remarkable(clothing store, play loud music)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.01
Plausible(clothing store, play loud music)
Evidence: 0.15
¬ Typical(clothing store, play loud music)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.01
¬ Remarkable(clothing store, play loud music)
Evidence: 0.23
¬ Typical(grocery store, play music)