clove: die in hunger games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents spice
Weight: 0.63
, flavor
Weight: 0.62
, ingredient
Weight: 0.62
, herb
Weight: 0.60
, flower
Weight: 0.59
Siblings cinnamon
Weight: 0.37
, peppermint
Weight: 0.36
, aloe vera
Weight: 0.36
, garlic
Weight: 0.35

Related properties

Property Similarity
die in hunger games 1.00
be bad in hunger games 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
Plausible(clove, die in hunger games)
Evidence: 0.63
¬ Salient(clove, die in hunger games)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.88
Typical(clove, die in hunger games)
Evidence: 0.51
¬ Typical(clove, be bad in hunger games)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.63
Salient(clove, die in hunger games)
Evidence: 0.18
¬ Salient(clove, be bad in hunger games)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.72
Plausible(clove, die in hunger games)
Evidence: 0.24
¬ Plausible(clove, be bad in hunger games)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.31
Remarkable(clove, die in hunger games)
Evidence: 0.14
¬ Remarkable(clove, be bad in hunger games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.63
Salient(clove, die in hunger games)
Evidence: 0.88
¬ Typical(clove, die in hunger games)
Evidence: 0.31
¬ Remarkable(clove, die in hunger games)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.72
Plausible(clove, die in hunger games)
Evidence: 0.88
¬ Typical(clove, die in hunger games)