clown: be in woods

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents entertainer
Weight: 0.73
, character
Weight: 0.68
, thing
Weight: 0.62
, performer
Weight: 0.56
Siblings mime
Weight: 0.46
, bobo
Weight: 0.37
, joker
Weight: 0.36
, magician
Weight: 0.35
, elf
Weight: 0.35

Related properties

Property Similarity
be in woods 1.00
practice in woods 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.18
Plausible(clown, be in woods)
Evidence: 0.16
¬ Salient(clown, be in woods)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.15
Remarkable(clown, be in woods)
Evidence: 0.27
¬ Remarkable(clown, practice in woods)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.16
Salient(clown, be in woods)
Evidence: 0.39
¬ Salient(clown, practice in woods)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.93
Evidence: 0.43
Typical(clown, be in woods)
Evidence: 0.75
¬ Typical(clown, practice in woods)
0.43
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.93
Evidence: 0.18
Plausible(clown, be in woods)
Evidence: 0.55
¬ Plausible(clown, practice in woods)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(clown, be in woods)
Evidence: 0.43
¬ Typical(clown, be in woods)
Evidence: 0.15
¬ Remarkable(clown, be in woods)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.18
Plausible(clown, be in woods)
Evidence: 0.43
¬ Typical(clown, be in woods)