clown: be treated as bad guy

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents entertainer
Weight: 0.73
, character
Weight: 0.68
, thing
Weight: 0.62
, performer
Weight: 0.56
Siblings mime
Weight: 0.46
, bobo
Weight: 0.37
, joker
Weight: 0.36
, magician
Weight: 0.35
, elf
Weight: 0.35

Related properties

Property Similarity
be treated as bad guy 1.00
be known as scary in 2016 0.79
is damn scary 0.79
be known as scary 0.79
be portrayed as scary 0.79
be known more as scary in 2016 0.79
be known more as scary 0.79
be supposed funny 0.78
be known scary in 2016 0.77
be known more scary in 2016 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.77
Plausible(clown, be treated as bad guy)
Evidence: 0.79
¬ Salient(clown, be treated as bad guy)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.86
Typical(clown, be treated as bad guy)
Evidence: 0.82
¬ Typical(clown, be portrayed as scary)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Typical(clown, be treated as bad guy)
Evidence: 0.91
¬ Typical(clown, be known more as scary in 2016)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Typical(clown, be treated as bad guy)
Evidence: 0.86
¬ Typical(clown, be supposed funny)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.79
Salient(clown, be treated as bad guy)
Evidence: 0.83
¬ Salient(clown, be portrayed as scary)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.77
Plausible(clown, be treated as bad guy)
Evidence: 0.77
¬ Plausible(clown, be portrayed as scary)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.79
Salient(clown, be treated as bad guy)
Evidence: 0.95
¬ Salient(clown, be known more as scary in 2016)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.77
Plausible(clown, be treated as bad guy)
Evidence: 0.88
¬ Plausible(clown, be known more as scary in 2016)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Salient(clown, be treated as bad guy)
Evidence: 0.92
¬ Salient(clown, be supposed funny)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.77
Plausible(clown, be treated as bad guy)
Evidence: 0.84
¬ Plausible(clown, be supposed funny)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.50
Remarkable(clown, be treated as bad guy)
Evidence: 0.62
¬ Remarkable(clown, be portrayed as scary)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.50
Remarkable(clown, be treated as bad guy)
Evidence: 0.69
¬ Remarkable(clown, be known more as scary in 2016)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.50
Remarkable(clown, be treated as bad guy)
Evidence: 0.71
¬ Remarkable(clown, be supposed funny)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Salient(clown, be treated as bad guy)
Evidence: 0.86
¬ Typical(clown, be treated as bad guy)
Evidence: 0.50
¬ Remarkable(clown, be treated as bad guy)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(clown, be treated as bad guy)
Evidence: 0.86
¬ Typical(clown, be treated as bad guy)