club: be used to hit thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.61
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Related properties

Property Similarity
be used to hit thing 1.00
be use to hit something 0.94
be used to hit person 0.93
be used to hit ball 0.84
be used to beat thing 0.83
hit ball 0.82
be used to hit golf ball 0.78
hit criminal 0.78
be used to beat shit out of person 0.77
be used to smash person 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.92
¬ Salient(club, be used to hit thing)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.82
¬ Salient(club, be use to hit something)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.26
¬ Plausible(club, be used to hit person)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.75
¬ Salient(club, be used to hit person)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.41
¬ Plausible(club, be use to hit something)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.12
¬ Plausible(club, be used to hit ball)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.85
¬ Remarkable(club, be use to hit something)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.81
¬ Remarkable(club, be used to hit person)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.32
¬ Salient(club, hit ball)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.64
¬ Salient(club, be used to hit ball)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.87
¬ Salient(club, be used to beat thing)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.18
¬ Salient(club, hit criminal)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.33
¬ Salient(club, be used to hit golf ball)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.53
¬ Remarkable(club, hit ball)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.22
¬ Typical(club, be use to hit something)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.27
¬ Remarkable(club, hit criminal)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.33
¬ Salient(club, be used to smash person)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.74
¬ Remarkable(club, be used to hit ball)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.52
¬ Plausible(club, hit ball)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.58
¬ Plausible(club, be used to beat thing)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.80
¬ Remarkable(club, be used to beat thing)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.76
¬ Salient(club, be used to beat shit out of person)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.31
¬ Plausible(club, be used to beat shit out of person)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.45
¬ Remarkable(club, be used to smash person)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.42
¬ Plausible(club, hit criminal)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.36
¬ Plausible(club, be used to smash person)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.46
¬ Plausible(club, be used to hit golf ball)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.17
¬ Typical(club, be used to beat thing)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.75
¬ Remarkable(club, be used to hit golf ball)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.84
Remarkable(club, be used to hit thing)
Evidence: 0.80
¬ Remarkable(club, be used to beat shit out of person)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.33
¬ Typical(club, be used to hit person)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.29
¬ Typical(club, be used to beat shit out of person)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.51
¬ Typical(club, be used to hit ball)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.63
¬ Typical(club, be used to hit golf ball)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.66
¬ Typical(club, hit ball)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.80
¬ Typical(club, be used to smash person)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.78
Evidence: 0.09
Typical(club, be used to hit thing)
Evidence: 0.87
¬ Typical(club, hit criminal)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Salient(club, be used to hit thing)
Evidence: 0.09
¬ Typical(club, be used to hit thing)
Evidence: 0.84
¬ Remarkable(club, be used to hit thing)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(club, be used to hit thing)
Evidence: 0.09
¬ Typical(club, be used to hit thing)