clutch: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.62
, style
Weight: 0.58
, game
Weight: 0.53
, mechanism
Weight: 0.52
Siblings groove
Weight: 0.33
, golf ball
Weight: 0.32
, big bang
Weight: 0.32
, play game
Weight: 0.32
, gas pedal
Weight: 0.32

Related properties

Property Similarity
get stuck 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.61
¬ Remarkable(clutch, get stuck)
Evidence: 0.21
¬ Remarkable(gas pedal, get stuck)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Plausible(clutch, get stuck)
Evidence: 0.21
Remarkable(gas pedal, get stuck)
Evidence: 0.30
¬ Plausible(gas pedal, get stuck)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.46
Plausible(clutch, get stuck)
Evidence: 0.50
¬ Salient(clutch, get stuck)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.50
Salient(clutch, get stuck)
Evidence: 0.46
¬ Typical(clutch, get stuck)
Evidence: 0.61
¬ Remarkable(clutch, get stuck)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.46
Plausible(clutch, get stuck)
Evidence: 0.46
¬ Typical(clutch, get stuck)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.61
¬ Remarkable(clutch, get stuck)
Evidence: 0.51
¬ Typical(gas pedal, get stuck)