cod: be on pc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fish
Weight: 0.70
, species
Weight: 0.57
, whitefish
Weight: 0.56
, game
Weight: 0.54
, shooter
Weight: 0.54
Siblings atlantic salmon
Weight: 0.39
, halibut
Weight: 0.39
, herring
Weight: 0.39
, sturgeon
Weight: 0.38

Related properties

Property Similarity
be on pc 1.00
be bad on pc 0.96
die on pc 0.93
be dead on pc 0.91
be on pc dead 0.91
run on pc guy 0.88
be 4 on pc regarding hacked lobbies 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.10
¬ Salient(cod, be on pc)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.03
¬ Plausible(cod, die on pc)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.07
¬ Plausible(cod, be bad on pc)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.04
¬ Salient(cod, die on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.08
¬ Salient(cod, be bad on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.03
¬ Plausible(cod, be dead on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.03
¬ Plausible(cod, be on pc dead)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.03
¬ Plausible(cod, be dead on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.03
¬ Salient(cod, be dead on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.04
¬ Salient(cod, be dead on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.06
¬ Remarkable(cod, die on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.10
¬ Remarkable(cod, be bad on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.04
¬ Salient(cod, be on pc dead)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.04
¬ Remarkable(cod, be dead on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.05
¬ Remarkable(cod, be dead on pc)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.06
¬ Remarkable(cod, be on pc dead)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.02
¬ Plausible(cod, run on pc guy)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.03
¬ Salient(cod, run on pc guy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.05
¬ Remarkable(cod, run on pc guy)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.18
¬ Typical(cod, die on pc)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.01
¬ Salient(cod, be 4 on pc regarding hacked lobbies)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.01
¬ Plausible(cod, be 4 on pc regarding hacked lobbies)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.16
Remarkable(cod, be on pc)
Evidence: 0.02
¬ Remarkable(cod, be 4 on pc regarding hacked lobbies)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.18
¬ Typical(cod, be on pc dead)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.14
¬ Typical(cod, run on pc guy)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.24
¬ Typical(cod, be bad on pc)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.20
¬ Typical(cod, be dead on pc)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.20
¬ Typical(cod, be dead on pc)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.20
Typical(cod, be on pc)
Evidence: 0.16
¬ Typical(cod, be 4 on pc regarding hacked lobbies)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(cod, be on pc)
Evidence: 0.20
¬ Typical(cod, be on pc)
Evidence: 0.16
¬ Remarkable(cod, be on pc)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.07
Plausible(cod, be on pc)
Evidence: 0.20
¬ Typical(cod, be on pc)