cod: die on pc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fish
Weight: 0.70
, species
Weight: 0.57
, whitefish
Weight: 0.56
, game
Weight: 0.54
, shooter
Weight: 0.54
Siblings atlantic salmon
Weight: 0.39
, halibut
Weight: 0.39
, herring
Weight: 0.39
, sturgeon
Weight: 0.38

Related properties

Property Similarity
die on pc 1.00
be on pc 0.93
be dead on pc 0.92
be on pc dead 0.92
be bad on pc 0.91
run on pc guy 0.85
be 4 on pc regarding hacked lobbies 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.04
¬ Salient(cod, die on pc)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.03
¬ Plausible(cod, be dead on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.03
¬ Plausible(cod, be on pc dead)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.03
¬ Plausible(cod, be dead on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.03
¬ Salient(cod, be dead on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.04
¬ Salient(cod, be dead on pc)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.04
¬ Salient(cod, be on pc dead)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.04
¬ Remarkable(cod, be dead on pc)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.05
¬ Remarkable(cod, be dead on pc)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.06
¬ Remarkable(cod, be on pc dead)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.07
¬ Plausible(cod, be on pc)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.07
¬ Plausible(cod, be bad on pc)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.08
¬ Salient(cod, be bad on pc)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.10
¬ Salient(cod, be on pc)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.02
¬ Plausible(cod, run on pc guy)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.10
¬ Remarkable(cod, be bad on pc)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.03
¬ Salient(cod, run on pc guy)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.05
¬ Remarkable(cod, run on pc guy)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.16
¬ Remarkable(cod, be on pc)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.18
¬ Typical(cod, be on pc dead)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.20
¬ Typical(cod, be on pc)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.20
¬ Typical(cod, be dead on pc)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.20
¬ Typical(cod, be dead on pc)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.01
¬ Salient(cod, be 4 on pc regarding hacked lobbies)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.01
¬ Plausible(cod, be 4 on pc regarding hacked lobbies)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.06
Remarkable(cod, die on pc)
Evidence: 0.02
¬ Remarkable(cod, be 4 on pc regarding hacked lobbies)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.14
¬ Typical(cod, run on pc guy)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.24
¬ Typical(cod, be bad on pc)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.18
Typical(cod, die on pc)
Evidence: 0.16
¬ Typical(cod, be 4 on pc regarding hacked lobbies)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(cod, die on pc)
Evidence: 0.18
¬ Typical(cod, die on pc)
Evidence: 0.06
¬ Remarkable(cod, die on pc)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.03
Plausible(cod, die on pc)
Evidence: 0.18
¬ Typical(cod, die on pc)