cod: have bad gun balance

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fish
Weight: 0.70
, species
Weight: 0.57
, whitefish
Weight: 0.56
, game
Weight: 0.54
, shooter
Weight: 0.54
Siblings atlantic salmon
Weight: 0.39
, halibut
Weight: 0.39
, herring
Weight: 0.39
, sturgeon
Weight: 0.38

Related properties

Property Similarity
have bad gun balance 1.00
have gun balance 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.09
Plausible(cod, have bad gun balance)
Evidence: 0.12
¬ Salient(cod, have bad gun balance)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.09
Plausible(cod, have bad gun balance)
Evidence: 0.07
¬ Plausible(cod, have gun balance)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.24
Typical(cod, have bad gun balance)
Evidence: 0.10
¬ Typical(cod, have gun balance)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.12
Salient(cod, have bad gun balance)
Evidence: 0.13
¬ Salient(cod, have gun balance)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.17
Remarkable(cod, have bad gun balance)
Evidence: 0.26
¬ Remarkable(cod, have gun balance)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.12
Salient(cod, have bad gun balance)
Evidence: 0.24
¬ Typical(cod, have bad gun balance)
Evidence: 0.17
¬ Remarkable(cod, have bad gun balance)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.09
Plausible(cod, have bad gun balance)
Evidence: 0.24
¬ Typical(cod, have bad gun balance)