code: be protected in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents source code
Weight: 0.68
, concept
Weight: 0.61
, law
Weight: 0.61
, duty
Weight: 0.61
Siblings zip code
Weight: 0.80
, password
Weight: 0.66
, software
Weight: 0.65
, identifier
Weight: 0.62
, reference
Weight: 0.61

Related properties

Property Similarity
be protected in games 1.00
be in video games 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.10
Plausible(code, be protected in games)
Evidence: 0.24
¬ Salient(code, be protected in games)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.10
Plausible(code, be protected in games)
Evidence: 0.03
¬ Plausible(code, be in video games)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.73
Remarkable(code, be protected in games)
Evidence: 0.17
¬ Remarkable(code, be in video games)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.24
Salient(code, be protected in games)
Evidence: 0.07
¬ Salient(code, be in video games)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.03
Typical(code, be protected in games)
Evidence: 0.08
¬ Typical(code, be in video games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.24
Salient(code, be protected in games)
Evidence: 0.03
¬ Typical(code, be protected in games)
Evidence: 0.73
¬ Remarkable(code, be protected in games)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Plausible(code, be protected in games)
Evidence: 0.03
¬ Typical(code, be protected in games)