coin slot: be used to buy soda

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to buy soda 1.00
be at soda machine 0.90
be used to put in coin for soda pop 0.85
be used to buy thing from vend machine 0.80
be used to buy something 0.78
be at candy machine 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.15
¬ Salient(coin slot, be used to buy soda)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.15
Salient(coin slot, be used to buy soda)
Evidence: 0.03
¬ Salient(coin slot, be at soda machine)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.20
Remarkable(coin slot, be used to buy soda)
Evidence: 0.09
¬ Remarkable(coin slot, be at soda machine)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.57
Typical(coin slot, be used to buy soda)
Evidence: 0.09
¬ Typical(coin slot, be used to buy thing from vend machine)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.40
¬ Plausible(coin slot, be used to put in coin for soda pop)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.57
Typical(coin slot, be used to buy soda)
Evidence: 0.15
¬ Typical(coin slot, be used to buy something)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.71
¬ Plausible(coin slot, be at soda machine)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.15
Salient(coin slot, be used to buy soda)
Evidence: 0.27
¬ Salient(coin slot, be used to put in coin for soda pop)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.57
Typical(coin slot, be used to buy soda)
Evidence: 0.39
¬ Typical(coin slot, be at candy machine)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.57
Typical(coin slot, be used to buy soda)
Evidence: 0.68
¬ Typical(coin slot, be at soda machine)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.81
¬ Plausible(coin slot, be at candy machine)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.96
¬ Plausible(coin slot, be used to buy thing from vend machine)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.20
Remarkable(coin slot, be used to buy soda)
Evidence: 0.30
¬ Remarkable(coin slot, be at candy machine)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.15
Salient(coin slot, be used to buy soda)
Evidence: 0.28
¬ Salient(coin slot, be at candy machine)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.57
Typical(coin slot, be used to buy soda)
Evidence: 0.71
¬ Typical(coin slot, be used to put in coin for soda pop)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.93
¬ Plausible(coin slot, be used to buy something)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.20
Remarkable(coin slot, be used to buy soda)
Evidence: 0.63
¬ Remarkable(coin slot, be used to put in coin for soda pop)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.20
Remarkable(coin slot, be used to buy soda)
Evidence: 0.66
¬ Remarkable(coin slot, be used to buy something)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.20
Remarkable(coin slot, be used to buy soda)
Evidence: 0.78
¬ Remarkable(coin slot, be used to buy thing from vend machine)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.15
Salient(coin slot, be used to buy soda)
Evidence: 0.82
¬ Salient(coin slot, be used to buy something)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.15
Salient(coin slot, be used to buy soda)
Evidence: 0.87
¬ Salient(coin slot, be used to buy thing from vend machine)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.15
Salient(coin slot, be used to buy soda)
Evidence: 0.57
¬ Typical(coin slot, be used to buy soda)
Evidence: 0.20
¬ Remarkable(coin slot, be used to buy soda)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.73
Plausible(coin slot, be used to buy soda)
Evidence: 0.57
¬ Typical(coin slot, be used to buy soda)