combat zone: be in middle of nowhere

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents area
Weight: 0.64
, environment
Weight: 0.62
, situation
Weight: 0.54
, location
Weight: 0.49
, place
Weight: 0.45
Siblings zone
Weight: 0.38
, military base
Weight: 0.32
, unit
Weight: 0.32
, south park
Weight: 0.32

Related properties

Property Similarity
be in middle of nowhere 1.00
be in middle 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.07
Plausible(combat zone, be in middle of nowhere)
Evidence: 0.09
¬ Salient(combat zone, be in middle of nowhere)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.07
Plausible(combat zone, be in middle of nowhere)
Evidence: 0.14
¬ Plausible(combat zone, be in middle)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.09
Salient(combat zone, be in middle of nowhere)
Evidence: 0.17
¬ Salient(combat zone, be in middle)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.10
Remarkable(combat zone, be in middle of nowhere)
Evidence: 0.23
¬ Remarkable(combat zone, be in middle)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.25
Typical(combat zone, be in middle of nowhere)
Evidence: 0.28
¬ Typical(combat zone, be in middle)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.09
Salient(combat zone, be in middle of nowhere)
Evidence: 0.25
¬ Typical(combat zone, be in middle of nowhere)
Evidence: 0.10
¬ Remarkable(combat zone, be in middle of nowhere)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.07
Plausible(combat zone, be in middle of nowhere)
Evidence: 0.25
¬ Typical(combat zone, be in middle of nowhere)