comfort friend: be used to be nice

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to be nice 1.00
requires be nice to them 0.94
be used to good thing to do 0.82
be used to be good person 0.81
be used to make friend feel good 0.80
be used to help them feel good 0.80
be used to be good friend 0.78
causes feel good 0.78
causes make them feel good 0.78
be motivated by help them feel good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 0.86
¬ Salient(comfort friend, be used to be nice)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 0.99
¬ Plausible(comfort friend, requires be nice to them)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.12
Typical(comfort friend, be used to be nice)
Evidence: 0.05
¬ Typical(comfort friend, requires be nice to them)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.68
¬ Salient(comfort friend, requires be nice to them)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make friend feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 1.00
¬ Plausible(comfort friend, be used to help them feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.12
Typical(comfort friend, be used to be nice)
Evidence: 0.03
¬ Typical(comfort friend, be used to help them feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.12
Typical(comfort friend, be used to be nice)
Evidence: 0.03
¬ Typical(comfort friend, be used to make friend feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 0.99
¬ Plausible(comfort friend, be used to be good friend)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 1.00
¬ Plausible(comfort friend, causes feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.12
Typical(comfort friend, be used to be nice)
Evidence: 0.03
¬ Typical(comfort friend, causes feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by help them feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.12
Typical(comfort friend, be used to be nice)
Evidence: 0.04
¬ Typical(comfort friend, be used to be good friend)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.12
Typical(comfort friend, be used to be nice)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by help them feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.74
Remarkable(comfort friend, be used to be nice)
Evidence: 0.90
¬ Remarkable(comfort friend, requires be nice to them)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.82
¬ Salient(comfort friend, be used to make friend feel good)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.88
¬ Salient(comfort friend, be used to help them feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.87
¬ Salient(comfort friend, be used to be good friend)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.81
¬ Salient(comfort friend, be motivated by help them feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.93
¬ Salient(comfort friend, causes feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.74
Remarkable(comfort friend, be used to be nice)
Evidence: 0.95
¬ Remarkable(comfort friend, be used to help them feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.74
Remarkable(comfort friend, be used to be nice)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make friend feel good)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.74
Remarkable(comfort friend, be used to be nice)
Evidence: 0.94
¬ Remarkable(comfort friend, be used to be good friend)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.74
Remarkable(comfort friend, be used to be nice)
Evidence: 0.93
¬ Remarkable(comfort friend, causes feel good)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.74
Remarkable(comfort friend, be used to be nice)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by help them feel good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(comfort friend, be used to be nice)
Evidence: 0.12
¬ Typical(comfort friend, be used to be nice)
Evidence: 0.74
¬ Remarkable(comfort friend, be used to be nice)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(comfort friend, be used to be nice)
Evidence: 0.12
¬ Typical(comfort friend, be used to be nice)