comfort friend: requires be nice to them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be nice to them 1.00
be used to be nice 0.94
be used to help them feel good 0.86
causes make them feel good 0.85
be used to good thing to do 0.85
be motivated by them to feel good 0.85
be motivated by help them feel good 0.84
be motivated by know yourself good 0.83
be used to make him or her feel good 0.83
be motivated by make him feel good 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 0.68
¬ Salient(comfort friend, requires be nice to them)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 0.98
¬ Plausible(comfort friend, be used to be nice)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.90
Remarkable(comfort friend, requires be nice to them)
Evidence: 0.74
¬ Remarkable(comfort friend, be used to be nice)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 1.00
¬ Plausible(comfort friend, be used to help them feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.05
Typical(comfort friend, requires be nice to them)
Evidence: 0.03
¬ Typical(comfort friend, be used to help them feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.05
Typical(comfort friend, requires be nice to them)
Evidence: 0.12
¬ Typical(comfort friend, be used to be nice)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by them to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by help them feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 0.99
¬ Plausible(comfort friend, be motivated by know yourself good)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make him or her feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.05
Typical(comfort friend, requires be nice to them)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by them to feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.05
Typical(comfort friend, requires be nice to them)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by help them feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.05
Typical(comfort friend, requires be nice to them)
Evidence: 0.03
¬ Typical(comfort friend, be used to make him or her feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.05
Typical(comfort friend, requires be nice to them)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by know yourself good)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(comfort friend, requires be nice to them)
Evidence: 0.95
¬ Remarkable(comfort friend, be used to help them feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(comfort friend, requires be nice to them)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by them to feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(comfort friend, requires be nice to them)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by help them feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(comfort friend, requires be nice to them)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by know yourself good)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(comfort friend, requires be nice to them)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make him or her feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.86
¬ Salient(comfort friend, be used to be nice)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.75
¬ Salient(comfort friend, be used to make him or her feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.81
¬ Salient(comfort friend, be motivated by help them feel good)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.88
¬ Salient(comfort friend, be used to help them feel good)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.85
¬ Salient(comfort friend, be motivated by them to feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.87
¬ Salient(comfort friend, be motivated by know yourself good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.68
Salient(comfort friend, requires be nice to them)
Evidence: 0.05
¬ Typical(comfort friend, requires be nice to them)
Evidence: 0.90
¬ Remarkable(comfort friend, requires be nice to them)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(comfort friend, requires be nice to them)
Evidence: 0.05
¬ Typical(comfort friend, requires be nice to them)