comfort friend: requires talk to another person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires talk to another person 1.00
requires talk with him or her 0.87
be used to be good person 0.81
be used to make him or her feel good 0.79
requires know what to say 0.79
causes it let them know you care 0.78
requires not tease that person too much 0.78
be used to make friend feel less alone 0.78
causes feel good about yourself 0.78
causes you will become good friend 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.16
¬ Salient(comfort friend, requires talk to another person)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.98
¬ Plausible(comfort friend, requires talk with him or her)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.10
¬ Typical(comfort friend, requires talk with him or her)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.03
¬ Typical(comfort friend, be used to make him or her feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.03
¬ Typical(comfort friend, causes feel good about yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.05
¬ Typical(comfort friend, causes it let them know you care)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.04
¬ Typical(comfort friend, causes you will become good friend)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make him or her feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.99
¬ Plausible(comfort friend, causes it let them know you care)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.98
¬ Plausible(comfort friend, requires not tease that person too much)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make friend feel less alone)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 1.00
¬ Plausible(comfort friend, causes feel good about yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.99
¬ Plausible(comfort friend, causes you will become good friend)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.07
¬ Salient(comfort friend, requires not tease that person too much)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.08
¬ Typical(comfort friend, be used to make friend feel less alone)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.12
¬ Salient(comfort friend, be used to make friend feel less alone)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.24
¬ Salient(comfort friend, requires talk with him or her)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.27
Typical(comfort friend, requires talk to another person)
Evidence: 0.18
¬ Typical(comfort friend, requires not tease that person too much)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.25
¬ Salient(comfort friend, causes it let them know you care)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.44
¬ Remarkable(comfort friend, requires not tease that person too much)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.85
¬ Remarkable(comfort friend, requires talk with him or her)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.81
¬ Remarkable(comfort friend, be used to make friend feel less alone)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.92
¬ Remarkable(comfort friend, causes it let them know you care)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.75
¬ Salient(comfort friend, be used to make him or her feel good)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.93
¬ Remarkable(comfort friend, causes feel good about yourself)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.95
¬ Remarkable(comfort friend, causes you will become good friend)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.33
Remarkable(comfort friend, requires talk to another person)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make him or her feel good)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.86
¬ Salient(comfort friend, causes you will become good friend)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.88
¬ Salient(comfort friend, causes feel good about yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.16
Salient(comfort friend, requires talk to another person)
Evidence: 0.27
¬ Typical(comfort friend, requires talk to another person)
Evidence: 0.33
¬ Remarkable(comfort friend, requires talk to another person)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(comfort friend, requires talk to another person)
Evidence: 0.27
¬ Typical(comfort friend, requires talk to another person)