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commit murder
:
be used to conquer enemy
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to conquer enemy
1.00
be used to get rid of enemy
0.84
be used to ride yourself of foe
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.61
Plausible(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.39
¬ Salient(
commit murder
,
be used to conquer enemy
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.84
Evidence:
0.71
Typical(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.51
¬ Typical(
commit murder
,
be used to get rid of enemy
)
0.59
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.75
Evidence:
0.33
Remarkable(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.12
¬ Remarkable(
commit murder
,
be used to ride yourself of foe
)
0.58
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.75
Evidence:
0.39
Salient(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.15
¬ Salient(
commit murder
,
be used to ride yourself of foe
)
0.52
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.84
Evidence:
0.61
Plausible(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.71
¬ Plausible(
commit murder
,
be used to get rid of enemy
)
0.51
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.75
Evidence:
0.61
Plausible(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.51
¬ Plausible(
commit murder
,
be used to ride yourself of foe
)
0.51
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.84
Evidence:
0.39
Salient(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.48
¬ Salient(
commit murder
,
be used to get rid of enemy
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.75
Evidence:
0.71
Typical(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.93
¬ Typical(
commit murder
,
be used to ride yourself of foe
)
0.43
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.84
Evidence:
0.33
Remarkable(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.61
¬ Remarkable(
commit murder
,
be used to get rid of enemy
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.39
Salient(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.71
¬ Typical(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.33
¬ Remarkable(
commit murder
,
be used to conquer enemy
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.72
Similarity weight:
1.00
Evidence:
0.61
Plausible(
commit murder
,
be used to conquer enemy
)
⋁
Evidence:
0.71
¬ Typical(
commit murder
,
be used to conquer enemy
)