commit murder: be used to conquer enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to conquer enemy 1.00
be used to get rid of enemy 0.84
be used to ride yourself of foe 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.61
Plausible(commit murder, be used to conquer enemy)
Evidence: 0.39
¬ Salient(commit murder, be used to conquer enemy)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.71
Typical(commit murder, be used to conquer enemy)
Evidence: 0.51
¬ Typical(commit murder, be used to get rid of enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.33
Remarkable(commit murder, be used to conquer enemy)
Evidence: 0.12
¬ Remarkable(commit murder, be used to ride yourself of foe)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.39
Salient(commit murder, be used to conquer enemy)
Evidence: 0.15
¬ Salient(commit murder, be used to ride yourself of foe)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.61
Plausible(commit murder, be used to conquer enemy)
Evidence: 0.71
¬ Plausible(commit murder, be used to get rid of enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.61
Plausible(commit murder, be used to conquer enemy)
Evidence: 0.51
¬ Plausible(commit murder, be used to ride yourself of foe)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.39
Salient(commit murder, be used to conquer enemy)
Evidence: 0.48
¬ Salient(commit murder, be used to get rid of enemy)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.71
Typical(commit murder, be used to conquer enemy)
Evidence: 0.93
¬ Typical(commit murder, be used to ride yourself of foe)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.33
Remarkable(commit murder, be used to conquer enemy)
Evidence: 0.61
¬ Remarkable(commit murder, be used to get rid of enemy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.39
Salient(commit murder, be used to conquer enemy)
Evidence: 0.71
¬ Typical(commit murder, be used to conquer enemy)
Evidence: 0.33
¬ Remarkable(commit murder, be used to conquer enemy)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.61
Plausible(commit murder, be used to conquer enemy)
Evidence: 0.71
¬ Typical(commit murder, be used to conquer enemy)