community: become ghost towns

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents village
Weight: 0.69
, show
Weight: 0.63
, channel
Weight: 0.61
, aspect
Weight: 0.60
Siblings town
Weight: 0.69
, university
Weight: 0.67
, other people
Weight: 0.67
, salt lake city
Weight: 0.66
, south park
Weight: 0.63

Related properties

Property Similarity
become ghost towns 1.00
become sister cities 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.05
Plausible(community, become ghost towns)
Evidence: 0.05
¬ Salient(community, become ghost towns)

Similarity expansion

0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.05
Remarkable(community, become ghost towns)
Evidence: 0.34
¬ Remarkable(community, become sister cities)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.05
Salient(community, become ghost towns)
Evidence: 0.59
¬ Salient(community, become sister cities)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.28
Typical(community, become ghost towns)
Evidence: 0.83
¬ Typical(community, become sister cities)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.05
Plausible(community, become ghost towns)
Evidence: 0.68
¬ Plausible(community, become sister cities)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(community, become ghost towns)
Evidence: 0.28
¬ Typical(community, become ghost towns)
Evidence: 0.05
¬ Remarkable(community, become ghost towns)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.05
Plausible(community, become ghost towns)
Evidence: 0.28
¬ Typical(community, become ghost towns)