computer game: be expensive in retailers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings mass effect
Weight: 0.60
, mmorpg
Weight: 0.58
, solitaire
Weight: 0.58
, pinball
Weight: 0.57
, doom
Weight: 0.57

Related properties

Property Similarity
be expensive in retailers 1.00
be expensive in most retailers 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.75
Plausible(computer game, be expensive in retailers)
Evidence: 0.78
¬ Salient(computer game, be expensive in retailers)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.81
Typical(computer game, be expensive in retailers)
Evidence: 0.87
¬ Typical(computer game, be expensive in most retailers)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.78
Salient(computer game, be expensive in retailers)
Evidence: 0.84
¬ Salient(computer game, be expensive in most retailers)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.75
Plausible(computer game, be expensive in retailers)
Evidence: 0.79
¬ Plausible(computer game, be expensive in most retailers)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.53
Remarkable(computer game, be expensive in retailers)
Evidence: 0.52
¬ Remarkable(computer game, be expensive in most retailers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.78
Salient(computer game, be expensive in retailers)
Evidence: 0.81
¬ Typical(computer game, be expensive in retailers)
Evidence: 0.53
¬ Remarkable(computer game, be expensive in retailers)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.75
Plausible(computer game, be expensive in retailers)
Evidence: 0.81
¬ Typical(computer game, be expensive in retailers)