computer game: be responsible for violence in society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings mass effect
Weight: 0.60
, mmorpg
Weight: 0.58
, solitaire
Weight: 0.58
, pinball
Weight: 0.57
, doom
Weight: 0.57

Related properties

Property Similarity
be responsible for violence in society 1.00
be responsible for violence 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.47
Plausible(computer game, be responsible for violence in society)
Evidence: 0.32
¬ Salient(computer game, be responsible for violence in society)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.70
Typical(computer game, be responsible for violence in society)
Evidence: 0.89
¬ Typical(computer game, be responsible for violence)
0.56
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.22
Remarkable(computer game, be responsible for violence in society)
Evidence: 0.41
¬ Remarkable(computer game, be responsible for violence)
0.47
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.96
Evidence: 0.47
Plausible(computer game, be responsible for violence in society)
Evidence: 0.79
¬ Plausible(computer game, be responsible for violence)
0.39
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.96
Evidence: 0.32
Salient(computer game, be responsible for violence in society)
Evidence: 0.77
¬ Salient(computer game, be responsible for violence)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.32
Salient(computer game, be responsible for violence in society)
Evidence: 0.70
¬ Typical(computer game, be responsible for violence in society)
Evidence: 0.22
¬ Remarkable(computer game, be responsible for violence in society)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.47
Plausible(computer game, be responsible for violence in society)
Evidence: 0.70
¬ Typical(computer game, be responsible for violence in society)