computer game: keep score

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings wow
Weight: 0.56
, minesweeper
Weight: 0.45
, computer disk
Weight: 0.40
, football game
Weight: 0.40
, computer science
Weight: 0.39

Related properties

Property Similarity
keep score 1.00
be for play 0.77
be play 0.77
be used to win 0.75
be used to play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be play)
Evidence: 0.24
¬ Typical(computer game, keep score)
0.48
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.77
Plausible(game, be for play)
Evidence: 0.24
¬ Typical(computer game, keep score)
0.46
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.70
Plausible(game, be used to play)
Evidence: 0.24
¬ Typical(computer game, keep score)
0.40
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.24
¬ Typical(computer game, keep score)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.47
Plausible(computer game, keep score)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.47
Plausible(computer game, keep score)
Evidence: 0.70
¬ Plausible(game, be used to play)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.47
Plausible(computer game, keep score)
Evidence: 0.77
¬ Plausible(game, be for play)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.47
Plausible(computer game, keep score)
Evidence: 0.86
¬ Plausible(game, be play)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.65
¬ Remarkable(game, be used to win)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.87
¬ Remarkable(game, be play)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.87
¬ Remarkable(game, be for play)
0.21
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.88
¬ Remarkable(game, be used to play)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be play)
Evidence: 0.58
Remarkable(computer game, keep score)
Evidence: 0.47
¬ Plausible(computer game, keep score)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.77
Plausible(game, be for play)
Evidence: 0.58
Remarkable(computer game, keep score)
Evidence: 0.47
¬ Plausible(computer game, keep score)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.70
Plausible(game, be used to play)
Evidence: 0.58
Remarkable(computer game, keep score)
Evidence: 0.47
¬ Plausible(computer game, keep score)
0.27
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.58
Remarkable(computer game, keep score)
Evidence: 0.47
¬ Plausible(computer game, keep score)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.47
Plausible(computer game, keep score)
Evidence: 0.82
¬ Salient(computer game, keep score)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(computer game, keep score)
Evidence: 0.24
¬ Typical(computer game, keep score)
Evidence: 0.58
¬ Remarkable(computer game, keep score)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.47
Plausible(computer game, keep score)
Evidence: 0.24
¬ Typical(computer game, keep score)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.06
¬ Typical(game, be play)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.09
¬ Typical(game, be for play)
0.36
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.11
¬ Typical(game, be used to play)
0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(computer game, keep score)
Evidence: 0.47
¬ Typical(game, be used to win)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.24
Typical(computer game, keep score)
Evidence: 0.06
¬ Typical(game, be play)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.24
Typical(computer game, keep score)
Evidence: 0.09
¬ Typical(game, be for play)
0.33
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.24
Typical(computer game, keep score)
Evidence: 0.11
¬ Typical(game, be used to play)
0.23
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.24
Typical(computer game, keep score)
Evidence: 0.47
¬ Typical(game, be used to win)