computer user: be used to game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents user
Weight: 0.67
, information
Weight: 0.56
, program
Weight: 0.50
, everyone
Weight: 0.50
Siblings computer programmer
Weight: 0.81
, customer
Weight: 0.65
, computer database
Weight: 0.35
, computer file
Weight: 0.34
, free software
Weight: 0.32

Related properties

Property Similarity
be used to game 1.00
be used to play game 0.97
be motivated by make game 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.18
¬ Typical(computer user, be used to game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.62
Plausible(computer user, be used to game)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.67
¬ Remarkable(computer user, be used to game)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.67
Remarkable(computer user, be used to game)
Evidence: 0.62
¬ Plausible(computer user, be used to game)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.62
Plausible(computer user, be used to game)
Evidence: 0.88
¬ Salient(computer user, be used to game)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.88
Salient(computer user, be used to game)
Evidence: 0.80
¬ Salient(computer user, be used to play game)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.62
Plausible(computer user, be used to game)
Evidence: 0.41
¬ Plausible(computer user, be used to play game)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.67
Remarkable(computer user, be used to game)
Evidence: 0.62
¬ Remarkable(computer user, be used to play game)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.18
Typical(computer user, be used to game)
Evidence: 0.27
¬ Typical(computer user, be used to play game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Salient(computer user, be used to game)
Evidence: 0.18
¬ Typical(computer user, be used to game)
Evidence: 0.67
¬ Remarkable(computer user, be used to game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Plausible(computer user, be used to game)
Evidence: 0.18
¬ Typical(computer user, be used to game)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.67
¬ Remarkable(computer user, be used to game)
Evidence: 0.20
¬ Typical(program, be motivated by make game)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.18
Typical(computer user, be used to game)
Evidence: 0.20
¬ Typical(program, be motivated by make game)