computer: be useful in business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents personal computer
Weight: 0.79
, computer hardware
Weight: 0.76
, digital camera
Weight: 0.71
, network device
Weight: 0.68
Siblings computer monitor
Weight: 0.81
, computer virus
Weight: 0.78
, supercomputer
Weight: 0.75
, computer programming
Weight: 0.75
, tablet computer
Weight: 0.74

Related properties

Property Similarity
be useful in business 1.00
is useful 0.89
be useful 0.89
be beneficial to business 0.89
be useful in life 0.88
is good useful technology 0.88
be useful life 0.87
is useful technology 0.86
were useful 0.86
is very useful 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.89
Evidence: 0.84
¬ Remarkable(computer, be useful in business)
Evidence: 0.78
¬ Remarkable(computer programming, is useful)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.95
Plausible(computer, be useful in business)
Evidence: 0.78
Remarkable(computer programming, is useful)
Evidence: 0.82
¬ Plausible(computer programming, is useful)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(computer, be useful in business)
Evidence: 0.99
¬ Salient(computer, be useful in business)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Salient(computer, be useful in business)
Evidence: 1.00
¬ Salient(computer, is useful)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Salient(computer, be useful in business)
Evidence: 0.98
¬ Salient(computer, be beneficial to business)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Typical(computer, be useful in business)
Evidence: 0.99
¬ Typical(computer, is useful)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Typical(computer, be useful in business)
Evidence: 0.99
¬ Typical(computer, be beneficial to business)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(computer, be useful in business)
Evidence: 0.97
¬ Plausible(computer, is useful)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(computer, be useful in business)
Evidence: 0.95
¬ Plausible(computer, be beneficial to business)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.84
Remarkable(computer, be useful in business)
Evidence: 0.77
¬ Remarkable(computer, be beneficial to business)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.84
Remarkable(computer, be useful in business)
Evidence: 0.88
¬ Remarkable(computer, is useful)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(computer, be useful in business)
Evidence: 0.98
¬ Typical(computer, be useful in business)
Evidence: 0.84
¬ Remarkable(computer, be useful in business)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(computer, be useful in business)
Evidence: 0.98
¬ Typical(computer, be useful in business)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.89
Evidence: 0.84
¬ Remarkable(computer, be useful in business)
Evidence: 0.80
¬ Typical(computer programming, is useful)