conquer your opponent: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.53
Plausible(conquer your opponent, be used to fun)
Evidence: 0.45
¬ Salient(conquer your opponent, be used to fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.45
Salient(conquer your opponent, be used to fun)
Evidence: 0.77
¬ Typical(conquer your opponent, be used to fun)
Evidence: 0.36
¬ Remarkable(conquer your opponent, be used to fun)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.53
Plausible(conquer your opponent, be used to fun)
Evidence: 0.77
¬ Typical(conquer your opponent, be used to fun)