conquer your opponent: be used to win game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win game 1.00
be used to win 0.94
causes win 0.90
be motivated by win 0.89
causes win championship 0.87
be used to win battle 0.86
be used to victory 0.85
requires beat them at their own game 0.85
be used to win war 0.85
be motivated by you be compete in game 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.63
¬ Salient(conquer your opponent, be used to win game)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.91
¬ Remarkable(conquer your opponent, be used to win)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.10
¬ Typical(conquer your opponent, be used to win)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.95
¬ Plausible(conquer your opponent, be used to win)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.92
¬ Remarkable(conquer your opponent, causes win)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.09
¬ Typical(conquer your opponent, causes win)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be motivated by win)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.85
¬ Remarkable(conquer your opponent, causes win championship)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.10
¬ Typical(conquer your opponent, be motivated by win)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.59
¬ Plausible(conquer your opponent, causes win championship)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.95
¬ Plausible(conquer your opponent, causes win)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.90
¬ Remarkable(conquer your opponent, be used to win battle)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.93
¬ Plausible(conquer your opponent, be motivated by win)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to victory)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to win war)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.91
¬ Remarkable(conquer your opponent, requires beat them at their own game)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.08
¬ Typical(conquer your opponent, be used to victory)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Remarkable(conquer your opponent, be used to win game)
Evidence: 0.90
¬ Remarkable(conquer your opponent, be motivated by you be compete in game)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.92
¬ Plausible(conquer your opponent, be used to win battle)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.82
¬ Plausible(conquer your opponent, be motivated by you be compete in game)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.90
¬ Plausible(conquer your opponent, requires beat them at their own game)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.13
¬ Typical(conquer your opponent, be used to win battle)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.92
¬ Plausible(conquer your opponent, be used to win war)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.96
¬ Plausible(conquer your opponent, be used to victory)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.14
¬ Typical(conquer your opponent, be used to win war)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.42
¬ Salient(conquer your opponent, causes win championship)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.16
¬ Typical(conquer your opponent, requires beat them at their own game)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.54
¬ Salient(conquer your opponent, be motivated by you be compete in game)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.77
¬ Salient(conquer your opponent, be used to win)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.58
¬ Salient(conquer your opponent, requires beat them at their own game)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.26
¬ Typical(conquer your opponent, be motivated by you be compete in game)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.71
¬ Salient(conquer your opponent, be motivated by win)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.78
¬ Salient(conquer your opponent, causes win)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.73
¬ Salient(conquer your opponent, be used to win battle)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.74
¬ Salient(conquer your opponent, be used to win war)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.84
¬ Salient(conquer your opponent, be used to victory)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.15
Typical(conquer your opponent, be used to win game)
Evidence: 0.50
¬ Typical(conquer your opponent, causes win championship)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.63
Salient(conquer your opponent, be used to win game)
Evidence: 0.15
¬ Typical(conquer your opponent, be used to win game)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be used to win game)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.89
Plausible(conquer your opponent, be used to win game)
Evidence: 0.15
¬ Typical(conquer your opponent, be used to win game)