conquer your opponent: requires play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires play game 1.00
be used to person who be play game 0.92
requires play video game 0.92
requires determin what game you be play 0.88
requires play chess 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.83
Plausible(conquer your opponent, requires play game)
Evidence: 0.63
¬ Salient(conquer your opponent, requires play game)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.63
Salient(conquer your opponent, requires play game)
Evidence: 0.23
¬ Salient(conquer your opponent, requires play video game)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.68
Remarkable(conquer your opponent, requires play game)
Evidence: 0.31
¬ Remarkable(conquer your opponent, requires play video game)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.83
Plausible(conquer your opponent, requires play game)
Evidence: 0.69
¬ Plausible(conquer your opponent, requires play video game)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.83
Plausible(conquer your opponent, requires play game)
Evidence: 0.85
¬ Plausible(conquer your opponent, be used to person who be play game)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.34
Typical(conquer your opponent, requires play game)
Evidence: 0.28
¬ Typical(conquer your opponent, be used to person who be play game)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.63
Salient(conquer your opponent, requires play game)
Evidence: 0.56
¬ Salient(conquer your opponent, be used to person who be play game)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.83
Plausible(conquer your opponent, requires play game)
Evidence: 0.53
¬ Plausible(conquer your opponent, requires play chess)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.68
Remarkable(conquer your opponent, requires play game)
Evidence: 0.29
¬ Remarkable(conquer your opponent, requires play chess)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.63
Salient(conquer your opponent, requires play game)
Evidence: 0.25
¬ Salient(conquer your opponent, requires play chess)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.68
Remarkable(conquer your opponent, requires play game)
Evidence: 0.78
¬ Remarkable(conquer your opponent, be used to person who be play game)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.34
Typical(conquer your opponent, requires play game)
Evidence: 0.64
¬ Typical(conquer your opponent, requires play video game)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.34
Typical(conquer your opponent, requires play game)
Evidence: 0.82
¬ Typical(conquer your opponent, requires play chess)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.63
Salient(conquer your opponent, requires play game)
Evidence: 0.34
¬ Typical(conquer your opponent, requires play game)
Evidence: 0.68
¬ Remarkable(conquer your opponent, requires play game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.83
Plausible(conquer your opponent, requires play game)
Evidence: 0.34
¬ Typical(conquer your opponent, requires play game)