console: be population going into s12

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hardware
Weight: 0.69
, device
Weight: 0.66
, platform
Weight: 0.65
, interface
Weight: 0.56
Siblings nintendo
Weight: 0.63
, xbox
Weight: 0.62
, tablet computer
Weight: 0.36
, computer keyboard
Weight: 0.36
, joystick
Weight: 0.36

Related properties

Property Similarity
be population going into s12 1.00
be population going 0.97
be one population 0.90
be population 0.89
live keep going down 0.78
live keep going 0.77
think people 0.76
going is stop 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.54
¬ Remarkable(console, be population going into s12)
Evidence: 0.38
¬ Remarkable(nintendo, going is stop)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.81
Plausible(console, be population going into s12)
Evidence: 0.38
Remarkable(nintendo, going is stop)
Evidence: 0.24
¬ Plausible(nintendo, going is stop)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(console, be population going into s12)
Evidence: 0.84
¬ Salient(console, be population going into s12)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Salient(console, be population going into s12)
Evidence: 0.88
¬ Typical(console, be population going into s12)
Evidence: 0.54
¬ Remarkable(console, be population going into s12)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(console, be population going into s12)
Evidence: 0.88
¬ Typical(console, be population going into s12)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.54
¬ Remarkable(console, be population going into s12)
Evidence: 0.33
¬ Typical(nintendo, going is stop)