control: be different in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents pressure
Weight: 0.61
, equipment
Weight: 0.58
, technology
Weight: 0.58
, part
Weight: 0.57
Siblings remote control
Weight: 0.80
, balance
Weight: 0.62
, thermostat
Weight: 0.60
, gas pedal
Weight: 0.57
, gain
Weight: 0.56

Related properties

Property Similarity
be different in fortnite 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.60
Plausible(control, be different in fortnite)
Evidence: 0.51
¬ Salient(control, be different in fortnite)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.51
Salient(control, be different in fortnite)
Evidence: 0.79
¬ Typical(control, be different in fortnite)
Evidence: 0.33
¬ Remarkable(control, be different in fortnite)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.60
Plausible(control, be different in fortnite)
Evidence: 0.79
¬ Typical(control, be different in fortnite)