convenience store: get robbed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.86
, food store
Weight: 0.82
, location
Weight: 0.77
, store
Weight: 0.67
Siblings hardware store
Weight: 0.77
, gas station
Weight: 0.72
, supermarket
Weight: 0.71
, shopping center
Weight: 0.70
, grocery
Weight: 0.65

Related properties

Property Similarity
get robbed 1.00
be easy targets for robbery 0.78
tell stolen 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(convenience store, get robbed)
Evidence: 0.10
¬ Remarkable(gas station, get robbed)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.19
Plausible(convenience store, get robbed)
Evidence: 0.10
Remarkable(gas station, get robbed)
Evidence: 0.16
¬ Plausible(gas station, get robbed)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.19
Plausible(convenience store, get robbed)
Evidence: 0.01
¬ Salient(convenience store, get robbed)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.00
Remarkable(convenience store, get robbed)
Evidence: 0.02
¬ Remarkable(convenience store, be easy targets for robbery)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.01
Salient(convenience store, get robbed)
Evidence: 0.05
¬ Salient(convenience store, be easy targets for robbery)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.15
Typical(convenience store, get robbed)
Evidence: 0.25
¬ Typical(convenience store, be easy targets for robbery)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.19
Plausible(convenience store, get robbed)
Evidence: 0.32
¬ Plausible(convenience store, be easy targets for robbery)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(convenience store, get robbed)
Evidence: 0.15
¬ Typical(convenience store, get robbed)
Evidence: 0.00
¬ Remarkable(convenience store, get robbed)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.19
Plausible(convenience store, get robbed)
Evidence: 0.15
¬ Typical(convenience store, get robbed)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(convenience store, get robbed)
Evidence: 0.47
¬ Typical(gas station, get robbed)