convenience store: gets shot by everyone

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.86
, food store
Weight: 0.82
, location
Weight: 0.77
, store
Weight: 0.67
Siblings hardware store
Weight: 0.77
, gas station
Weight: 0.72
, supermarket
Weight: 0.71
, shopping center
Weight: 0.70
, grocery
Weight: 0.65

Related properties

Property Similarity
gets shot by everyone 1.00
keep getting 0.77
getting new stuff 0.76
getting stuff 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.19
Plausible(convenience store, gets shot by everyone)
Evidence: 0.19
¬ Salient(convenience store, gets shot by everyone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.19
Salient(convenience store, gets shot by everyone)
Evidence: 0.42
¬ Typical(convenience store, gets shot by everyone)
Evidence: 0.19
¬ Remarkable(convenience store, gets shot by everyone)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.19
Plausible(convenience store, gets shot by everyone)
Evidence: 0.42
¬ Typical(convenience store, gets shot by everyone)