cop: wants to go for run

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents public servant
Weight: 0.62
, tv show
Weight: 0.55
, show
Weight: 0.55
, job
Weight: 0.55
, bully
Weight: 0.55
Siblings policeman
Weight: 0.36
, police officer
Weight: 0.36
, fireman
Weight: 0.34
, firefighter
Weight: 0.34
, soldier
Weight: 0.33

Related properties

Property Similarity
wants to go for run 1.00
order someone to stop run 0.81
wants to jump at chance 0.78
be come home 0.78
push you around 0.78
wants to put out fire 0.77
wait for order 0.76
demand that you pay him money 0.75
wants to hurt someone else 0.75
wants to get out alive 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.58
Plausible(bully, push you around)
Evidence: 0.49
¬ Typical(cop, wants to go for run)
0.31
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.17
Plausible(job, wants to jump at chance)
Evidence: 0.49
¬ Typical(cop, wants to go for run)
0.26
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.04
Plausible(bully, wants to hurt someone else)
Evidence: 0.49
¬ Typical(cop, wants to go for run)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.04
¬ Plausible(bully, wants to hurt someone else)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.17
¬ Plausible(job, wants to jump at chance)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.58
¬ Plausible(bully, push you around)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.27
¬ Remarkable(job, wants to jump at chance)
0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.47
¬ Remarkable(bully, push you around)
0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.51
¬ Remarkable(bully, wants to hurt someone else)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.04
¬ Remarkable(soldier, be come home)
0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.40
¬ Remarkable(soldier, wants to get out alive)
0.07
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.54
¬ Remarkable(policeman, demand that you pay him money)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.64
¬ Remarkable(soldier, wait for order)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.74
¬ Remarkable(police officer, order someone to stop run)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.75
¬ Remarkable(firefighter, wants to put out fire)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.58
Plausible(bully, push you around)
Evidence: 0.48
Remarkable(cop, wants to go for run)
Evidence: 0.19
¬ Plausible(cop, wants to go for run)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.17
Plausible(job, wants to jump at chance)
Evidence: 0.48
Remarkable(cop, wants to go for run)
Evidence: 0.19
¬ Plausible(cop, wants to go for run)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.04
Plausible(bully, wants to hurt someone else)
Evidence: 0.48
Remarkable(cop, wants to go for run)
Evidence: 0.19
¬ Plausible(cop, wants to go for run)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.74
Remarkable(police officer, order someone to stop run)
Evidence: 0.09
¬ Plausible(police officer, order someone to stop run)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.75
Remarkable(firefighter, wants to put out fire)
Evidence: 0.04
¬ Plausible(firefighter, wants to put out fire)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.40
Remarkable(soldier, wants to get out alive)
Evidence: 0.05
¬ Plausible(soldier, wants to get out alive)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.64
Remarkable(soldier, wait for order)
Evidence: 0.13
¬ Plausible(soldier, wait for order)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.54
Remarkable(policeman, demand that you pay him money)
Evidence: 0.12
¬ Plausible(policeman, demand that you pay him money)
0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.04
Remarkable(soldier, be come home)
Evidence: 0.15
¬ Plausible(soldier, be come home)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.61
¬ Salient(cop, wants to go for run)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.61
Salient(cop, wants to go for run)
Evidence: 0.49
¬ Typical(cop, wants to go for run)
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.19
Plausible(cop, wants to go for run)
Evidence: 0.49
¬ Typical(cop, wants to go for run)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.23
¬ Typical(bully, push you around)
0.28
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.62
¬ Typical(job, wants to jump at chance)
0.24
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.76
¬ Typical(bully, wants to hurt someone else)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.53
¬ Typical(police officer, order someone to stop run)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.53
¬ Typical(soldier, wait for order)
0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.56
¬ Typical(policeman, demand that you pay him money)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.62
¬ Typical(firefighter, wants to put out fire)
0.06
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.78
¬ Typical(soldier, wants to get out alive)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.48
¬ Remarkable(cop, wants to go for run)
Evidence: 0.89
¬ Typical(soldier, be come home)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.49
Typical(cop, wants to go for run)
Evidence: 0.23
¬ Typical(bully, push you around)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.49
Typical(cop, wants to go for run)
Evidence: 0.62
¬ Typical(job, wants to jump at chance)
0.22
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.49
Typical(cop, wants to go for run)
Evidence: 0.76
¬ Typical(bully, wants to hurt someone else)