corruption: be represented in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents evil
Weight: 0.64
, obstacle
Weight: 0.61
, crime
Weight: 0.61
, factor
Weight: 0.61
, theme
Weight: 0.59
Siblings bribery
Weight: 0.35
, terrorism
Weight: 0.35
, fraud
Weight: 0.34
, poverty
Weight: 0.33
, hypocrisy
Weight: 0.33

Related properties

Property Similarity
be represented in game 1.00
is best game series 0.76
affect games 0.76
is game series 0.75
is best game series ever 0.75
is game series ever 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.15
Plausible(evil, is game series)
Evidence: 0.15
¬ Typical(corruption, be represented in game)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.04
Plausible(evil, is best game series)
Evidence: 0.15
¬ Typical(corruption, be represented in game)
0.43
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.12
Plausible(evil, is game series ever)
Evidence: 0.15
¬ Typical(corruption, be represented in game)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.05
Plausible(evil, is best game series ever)
Evidence: 0.15
¬ Typical(corruption, be represented in game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.01
Plausible(corruption, be represented in game)
Evidence: 0.04
¬ Plausible(evil, is best game series)
0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.01
Plausible(corruption, be represented in game)
Evidence: 0.05
¬ Plausible(evil, is best game series ever)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.01
Plausible(corruption, be represented in game)
Evidence: 0.12
¬ Plausible(evil, is game series ever)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.01
Plausible(corruption, be represented in game)
Evidence: 0.15
¬ Plausible(evil, is game series)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.03
¬ Remarkable(evil, is best game series)
0.43
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.11
¬ Remarkable(evil, is game series)
0.43
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.04
¬ Remarkable(evil, is best game series ever)
0.43
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.09
¬ Remarkable(evil, is game series ever)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.04
Plausible(evil, is best game series)
Evidence: 0.02
Remarkable(corruption, be represented in game)
Evidence: 0.01
¬ Plausible(corruption, be represented in game)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.15
Plausible(evil, is game series)
Evidence: 0.02
Remarkable(corruption, be represented in game)
Evidence: 0.01
¬ Plausible(corruption, be represented in game)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.05
Plausible(evil, is best game series ever)
Evidence: 0.02
Remarkable(corruption, be represented in game)
Evidence: 0.01
¬ Plausible(corruption, be represented in game)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.12
Plausible(evil, is game series ever)
Evidence: 0.02
Remarkable(corruption, be represented in game)
Evidence: 0.01
¬ Plausible(corruption, be represented in game)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(corruption, be represented in game)
Evidence: 0.01
¬ Salient(corruption, be represented in game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(corruption, be represented in game)
Evidence: 0.15
¬ Typical(corruption, be represented in game)
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.01
Plausible(corruption, be represented in game)
Evidence: 0.15
¬ Typical(corruption, be represented in game)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.25
¬ Typical(evil, is best game series)
0.38
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.28
¬ Typical(evil, is best game series ever)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.45
¬ Typical(evil, is game series)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.02
¬ Remarkable(corruption, be represented in game)
Evidence: 0.41
¬ Typical(evil, is game series ever)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.15
Typical(corruption, be represented in game)
Evidence: 0.25
¬ Typical(evil, is best game series)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.15
Typical(corruption, be represented in game)
Evidence: 0.28
¬ Typical(evil, is best game series ever)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.15
Typical(corruption, be represented in game)
Evidence: 0.41
¬ Typical(evil, is game series ever)
0.23
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.15
Typical(corruption, be represented in game)
Evidence: 0.45
¬ Typical(evil, is game series)