crack: get into body

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents drug
Weight: 0.62
, problem
Weight: 0.59
, surface
Weight: 0.57
, word
Weight: 0.56
Siblings dike
Weight: 0.45
, cracking
Weight: 0.35
, cocain
Weight: 0.33
, tear
Weight: 0.32
, methamphetamine
Weight: 0.32

Related properties

Property Similarity
get into body 1.00
get into houses 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.22
¬ Remarkable(crack, get into body)
Evidence: 0.51
¬ Remarkable(methamphetamine, get into body)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.08
Plausible(crack, get into body)
Evidence: 0.51
Remarkable(methamphetamine, get into body)
Evidence: 0.16
¬ Plausible(methamphetamine, get into body)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.08
Plausible(crack, get into body)
Evidence: 0.13
¬ Salient(crack, get into body)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.08
Plausible(crack, get into body)
Evidence: 0.14
¬ Plausible(crack, get into houses)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.13
Salient(crack, get into body)
Evidence: 0.16
¬ Salient(crack, get into houses)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.22
Remarkable(crack, get into body)
Evidence: 0.18
¬ Remarkable(crack, get into houses)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.16
Typical(crack, get into body)
Evidence: 0.35
¬ Typical(crack, get into houses)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.13
Salient(crack, get into body)
Evidence: 0.16
¬ Typical(crack, get into body)
Evidence: 0.22
¬ Remarkable(crack, get into body)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.08
Plausible(crack, get into body)
Evidence: 0.16
¬ Typical(crack, get into body)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.22
¬ Remarkable(crack, get into body)
Evidence: 0.16
¬ Typical(methamphetamine, get into body)