crap: be called craps

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, word
Weight: 0.60
, game
Weight: 0.57
, favorite
Weight: 0.55
Siblings flip flop
Weight: 0.65
, ss
Weight: 0.52
, shit
Weight: 0.37
, hey
Weight: 0.36

Related properties

Property Similarity
be called craps 1.00
be illegal in casinos 0.76
be illegal in indian casinos 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(crap, be called craps)
Evidence: 0.85
¬ Salient(crap, be called craps)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(crap, be called craps)
Evidence: 0.95
¬ Plausible(crap, be illegal in casinos)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(crap, be called craps)
Evidence: 0.96
¬ Plausible(crap, be illegal in indian casinos)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.85
Salient(crap, be called craps)
Evidence: 0.98
¬ Salient(crap, be illegal in casinos)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.85
Salient(crap, be called craps)
Evidence: 0.99
¬ Salient(crap, be illegal in indian casinos)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.60
Remarkable(crap, be called craps)
Evidence: 0.51
¬ Remarkable(crap, be illegal in casinos)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.60
Remarkable(crap, be called craps)
Evidence: 0.52
¬ Remarkable(crap, be illegal in indian casinos)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.75
Typical(crap, be called craps)
Evidence: 0.99
¬ Typical(crap, be illegal in casinos)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.75
Typical(crap, be called craps)
Evidence: 0.99
¬ Typical(crap, be illegal in indian casinos)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.85
Salient(crap, be called craps)
Evidence: 0.75
¬ Typical(crap, be called craps)
Evidence: 0.60
¬ Remarkable(crap, be called craps)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(crap, be called craps)
Evidence: 0.75
¬ Typical(crap, be called craps)