crap: interact with hero

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, word
Weight: 0.60
, game
Weight: 0.57
, favorite
Weight: 0.55
Siblings flip flop
Weight: 0.65
, ss
Weight: 0.52
, shit
Weight: 0.37
, hey
Weight: 0.36

Related properties

Property Similarity
interact with hero 1.00
interact with new hero 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.66
Plausible(crap, interact with hero)
Evidence: 0.82
¬ Salient(crap, interact with hero)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.81
Remarkable(crap, interact with hero)
Evidence: 0.61
¬ Remarkable(crap, interact with new hero)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.82
Salient(crap, interact with hero)
Evidence: 0.96
¬ Salient(crap, interact with new hero)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.98
Evidence: 0.66
Plausible(crap, interact with hero)
Evidence: 0.92
¬ Plausible(crap, interact with new hero)
0.50
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.98
Evidence: 0.58
Typical(crap, interact with hero)
Evidence: 0.95
¬ Typical(crap, interact with new hero)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Salient(crap, interact with hero)
Evidence: 0.58
¬ Typical(crap, interact with hero)
Evidence: 0.81
¬ Remarkable(crap, interact with hero)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.66
Plausible(crap, interact with hero)
Evidence: 0.58
¬ Typical(crap, interact with hero)