crap: is worth playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, word
Weight: 0.60
, game
Weight: 0.57
, favorite
Weight: 0.55
Siblings flip flop
Weight: 0.65
, ss
Weight: 0.52
, shit
Weight: 0.37
, hey
Weight: 0.36

Related properties

Property Similarity
is worth playing 1.00
is playing 0.88
has quality worth 0.83
be played 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.31
Plausible(crap, is worth playing)
Evidence: 0.55
¬ Salient(crap, is worth playing)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.09
Typical(crap, is worth playing)
Evidence: 0.05
¬ Typical(crap, is playing)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Remarkable(crap, is worth playing)
Evidence: 0.93
¬ Remarkable(crap, is playing)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(crap, is worth playing)
Evidence: 0.84
¬ Remarkable(crap, has quality worth)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.09
Typical(crap, is worth playing)
Evidence: 0.04
¬ Typical(crap, be played)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.31
Plausible(crap, is worth playing)
Evidence: 0.22
¬ Plausible(crap, is playing)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Remarkable(crap, is worth playing)
Evidence: 0.90
¬ Remarkable(crap, be played)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.55
Salient(crap, is worth playing)
Evidence: 0.44
¬ Salient(crap, is playing)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.31
Plausible(crap, is worth playing)
Evidence: 0.18
¬ Plausible(crap, be played)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.55
Salient(crap, is worth playing)
Evidence: 0.37
¬ Salient(crap, be played)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.55
Salient(crap, is worth playing)
Evidence: 0.71
¬ Salient(crap, has quality worth)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.31
Plausible(crap, is worth playing)
Evidence: 0.50
¬ Plausible(crap, has quality worth)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.09
Typical(crap, is worth playing)
Evidence: 0.41
¬ Typical(crap, has quality worth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.55
Salient(crap, is worth playing)
Evidence: 0.09
¬ Typical(crap, is worth playing)
Evidence: 0.93
¬ Remarkable(crap, is worth playing)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.31
Plausible(crap, is worth playing)
Evidence: 0.09
¬ Typical(crap, is worth playing)