crash cymbal: be used to make music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cymbal
Weight: 0.50
, drum
Weight: 0.42
Siblings bass drum
Weight: 0.30
, vibraphone
Weight: 0.23

Related properties

Property Similarity
be used to make music 1.00
be used to music 0.94
be used to create music 0.90
be used to play music 0.90
be used to play music with 0.90
be find in music store 0.86
be at music store 0.85
be used to create beat for music 0.84
be at music room 0.83
add colorful sound to music 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.62
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.72
Plausible(drum, be used to make music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.57
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.61
Plausible(drum, be used to music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.56
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.73
Plausible(drum, be used to create music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.53
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.12
Plausible(cymbal, be used to make music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.47
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.08
Plausible(cymbal, be used to play music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.47
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.06
Plausible(cymbal, be used to play music with)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.47
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.20
Plausible(drum, be find in music store)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.46
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.19
Plausible(drum, be at music store)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.44
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.44
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.05
Plausible(cymbal, be at music store)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.12
¬ Plausible(cymbal, be used to make music)
0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.06
¬ Plausible(cymbal, be used to play music with)
0.08
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.08
¬ Plausible(cymbal, be used to play music)
0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.05
¬ Plausible(cymbal, be at music store)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.12
¬ Plausible(drum, be used to create beat for music)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.20
¬ Plausible(drum, be find in music store)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.19
¬ Plausible(drum, be at music store)
0.06
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.94
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.61
¬ Plausible(drum, be used to music)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.72
¬ Plausible(drum, be used to make music)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.73
¬ Plausible(drum, be used to create music)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.17
¬ Remarkable(drum, be find in music store)
0.34
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.42
¬ Remarkable(drum, be at music store)
0.26
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.62
¬ Remarkable(cymbal, be at music store)
0.22
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.94
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.79
¬ Remarkable(drum, be used to music)
0.22
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.77
¬ Remarkable(cymbal, be used to play music with)
0.22
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.78
¬ Remarkable(cymbal, be used to play music)
0.22
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.84
¬ Remarkable(drum, be used to make music)
0.21
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.84
¬ Remarkable(cymbal, be used to make music)
0.20
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.81
¬ Remarkable(drum, be used to create music)
0.19
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.84
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make music)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.74
¬ Remarkable(bass drum, add colorful sound to music)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to play music)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.72
Plausible(drum, be used to make music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.38
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.12
Plausible(cymbal, be used to make music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.61
Plausible(drum, be used to music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.73
Plausible(drum, be used to create music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.34
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.08
Plausible(cymbal, be used to play music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.34
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.06
Plausible(cymbal, be used to play music with)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.20
Plausible(drum, be find in music store)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.19
Plausible(drum, be at music store)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.05
Plausible(cymbal, be at music store)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.80
Remarkable(bass drum, be used to make music)
Evidence: 0.31
¬ Plausible(bass drum, be used to make music)
0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.80
Remarkable(bass drum, be used to play music)
Evidence: 0.20
¬ Plausible(bass drum, be used to play music)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.74
Remarkable(bass drum, add colorful sound to music)
Evidence: 0.12
¬ Plausible(bass drum, add colorful sound to music)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.85
¬ Salient(crash cymbal, be used to make music)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.85
Salient(crash cymbal, be used to make music)
Evidence: 0.31
¬ Salient(crash cymbal, be at music room)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.83
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.85
Salient(crash cymbal, be used to make music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.40
Plausible(crash cymbal, be used to make music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)

Typicality and Rermarkability incompatibility between a parent and a child

0.47
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.10
¬ Typical(drum, be used to make music)
0.42
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.15
¬ Typical(drum, be used to music)
0.42
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.11
¬ Typical(drum, be used to create music)
0.36
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Typical(cymbal, be used to make music)
0.28
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.51
¬ Typical(cymbal, be used to play music)
0.28
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
0.27
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.55
¬ Typical(cymbal, be used to play music with)
0.27
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.52
¬ Typical(drum, be at music store)
0.23
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.63
¬ Typical(drum, be find in music store)
0.22
Rule weight: 0.51
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.66
¬ Typical(cymbal, be at music store)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.27
¬ Typical(bass drum, be used to make music)
0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.36
¬ Typical(bass drum, be used to play music)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
Evidence: 0.47
¬ Typical(bass drum, add colorful sound to music)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.10
¬ Typical(drum, be used to make music)
0.40
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.11
¬ Typical(drum, be used to create music)
0.40
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.15
¬ Typical(drum, be used to music)
0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.40
¬ Typical(cymbal, be used to make music)
0.27
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
0.27
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.51
¬ Typical(cymbal, be used to play music)
0.25
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.55
¬ Typical(cymbal, be used to play music with)
0.25
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.52
¬ Typical(drum, be at music store)
0.22
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.63
¬ Typical(drum, be find in music store)
0.21
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.23
Typical(crash cymbal, be used to make music)
Evidence: 0.66
¬ Typical(cymbal, be at music store)