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create art
:
be used to fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fun
1.00
be used to have fun
0.96
requires make something nice
0.79
be used to make beautiful thing
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.50
Plausible(
create art
,
be used to fun
)
⋁
Evidence:
0.22
¬ Salient(
create art
,
be used to fun
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.96
Evidence:
0.84
Typical(
create art
,
be used to fun
)
⋁
Evidence:
0.82
¬ Typical(
create art
,
be used to have fun
)
0.65
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.96
Evidence:
0.22
Salient(
create art
,
be used to fun
)
⋁
Evidence:
0.26
¬ Salient(
create art
,
be used to have fun
)
0.64
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.79
Evidence:
0.84
Typical(
create art
,
be used to fun
)
⋁
Evidence:
0.31
¬ Typical(
create art
,
requires make something nice
)
0.63
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.96
Evidence:
0.50
Plausible(
create art
,
be used to fun
)
⋁
Evidence:
0.46
¬ Plausible(
create art
,
be used to have fun
)
0.57
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.77
Evidence:
0.84
Typical(
create art
,
be used to fun
)
⋁
Evidence:
0.80
¬ Typical(
create art
,
be used to make beautiful thing
)
0.57
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.96
Evidence:
0.28
Remarkable(
create art
,
be used to fun
)
⋁
Evidence:
0.42
¬ Remarkable(
create art
,
be used to have fun
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.22
Salient(
create art
,
be used to fun
)
⋁
Evidence:
0.26
¬ Salient(
create art
,
be used to make beautiful thing
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.77
Evidence:
0.50
Plausible(
create art
,
be used to fun
)
⋁
Evidence:
0.47
¬ Plausible(
create art
,
be used to make beautiful thing
)
0.45
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.77
Evidence:
0.28
Remarkable(
create art
,
be used to fun
)
⋁
Evidence:
0.44
¬ Remarkable(
create art
,
be used to make beautiful thing
)
0.39
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.79
Evidence:
0.50
Plausible(
create art
,
be used to fun
)
⋁
Evidence:
0.83
¬ Plausible(
create art
,
requires make something nice
)
0.35
Rule weight:
0.85
Evidence weight:
0.52
Similarity weight:
0.79
Evidence:
0.22
Salient(
create art
,
be used to fun
)
⋁
Evidence:
0.62
¬ Salient(
create art
,
requires make something nice
)
0.30
Rule weight:
0.85
Evidence weight:
0.45
Similarity weight:
0.79
Evidence:
0.28
Remarkable(
create art
,
be used to fun
)
⋁
Evidence:
0.77
¬ Remarkable(
create art
,
requires make something nice
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.22
Salient(
create art
,
be used to fun
)
⋁
Evidence:
0.84
¬ Typical(
create art
,
be used to fun
)
⋁
Evidence:
0.28
¬ Remarkable(
create art
,
be used to fun
)
Typical implies Plausible
0.28
Rule weight:
0.48
Evidence weight:
0.58
Similarity weight:
1.00
Evidence:
0.50
Plausible(
create art
,
be used to fun
)
⋁
Evidence:
0.84
¬ Typical(
create art
,
be used to fun
)