create art: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
requires make something nice 0.79
be used to make beautiful thing 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.50
Plausible(create art, be used to fun)
Evidence: 0.22
¬ Salient(create art, be used to fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.84
Typical(create art, be used to fun)
Evidence: 0.82
¬ Typical(create art, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.22
Salient(create art, be used to fun)
Evidence: 0.26
¬ Salient(create art, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.84
Typical(create art, be used to fun)
Evidence: 0.31
¬ Typical(create art, requires make something nice)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.50
Plausible(create art, be used to fun)
Evidence: 0.46
¬ Plausible(create art, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.84
Typical(create art, be used to fun)
Evidence: 0.80
¬ Typical(create art, be used to make beautiful thing)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.28
Remarkable(create art, be used to fun)
Evidence: 0.42
¬ Remarkable(create art, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.22
Salient(create art, be used to fun)
Evidence: 0.26
¬ Salient(create art, be used to make beautiful thing)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.50
Plausible(create art, be used to fun)
Evidence: 0.47
¬ Plausible(create art, be used to make beautiful thing)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.28
Remarkable(create art, be used to fun)
Evidence: 0.44
¬ Remarkable(create art, be used to make beautiful thing)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.50
Plausible(create art, be used to fun)
Evidence: 0.83
¬ Plausible(create art, requires make something nice)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.22
Salient(create art, be used to fun)
Evidence: 0.62
¬ Salient(create art, requires make something nice)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.28
Remarkable(create art, be used to fun)
Evidence: 0.77
¬ Remarkable(create art, requires make something nice)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.22
Salient(create art, be used to fun)
Evidence: 0.84
¬ Typical(create art, be used to fun)
Evidence: 0.28
¬ Remarkable(create art, be used to fun)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.50
Plausible(create art, be used to fun)
Evidence: 0.84
¬ Typical(create art, be used to fun)